From Fiesta Wiki
(Redirected from
Lix (1))
This is a list of the various enhancement stones available in the game.
For more information regarding enhancement of items please see our Enhancement Guide.
For more information regarding the production of stones see the Stone Production page.
For other production skill related information please visit the Production Skills page.
Basics
Enhancement stones are used in upgrading weapons and armors. The difficulty of successful enhancement increases complimentary to the level of item in concern. There are three types of enhancement stones that are used in enhancement: Elrue, Lix, and Xir.
Enhancement stones are specific to their levels. There are two such tiers: the first being the item level of the item being enhances (Elrue [1], Elrue [2], Elrue [3], etc.), the second being the stone required for a certain enhancement step (Elrue for 0 to +1, +2, +3; Lix for +3 to +4, +5, +6; Xir for +6 to reach +7, +8 and +9 and a special stone called Karis is used to upgrade weapons from +9 to +10 and +11. See Enhancement Guide.
In order to enhance weapons you must use the respective lower level stone first (e.g. Elrue), after you get to at least +3, you would now have to use lix and after you get your weapon or armor to +6, it would then need xir to be upgraded any further. However be warned that the higher the number, the harder it is to upgrade it any further.
Enhancement stones may be produced by characters with sufficient production skill points to produce them. For more information, see Stone Production.
Blessed and Lucky Stones
Sometimes, a rare version of the ordinary enhancement stones may be found upon defeating a regular mob, opening a treasure chest, harvesting a resource, or defeating a hero or boss mob. Blessed and lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into blessed and lucky variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations. These stones cannot be produced by players via the stone production skill.
Fiesta Store
Fiesta Store offers some items to help you with enhancing your equipments. These items can prevent downgrading upon failure (Blue Mile), breakage upon failure (Red Eye), and increase success rate by 15% (Gold Nine). Blue Mile and Red Eye could be bought in two different types which are normal "Blue Miles" and "Red Eyes" and these only provide a decrease rate of 50% for degradation and breakage. However it could be also bought as the Perfect "Blue Mile" or "Red Eye" type which give a full decrease rate of 100% but cost twice as much as normal stones in real money
Game Items
These are items within the game itself. Items in this section can be obtained either from other players, via the stone production skill, or as drops or tresure chest loots.
The numbers used in this section are attributed to the stones themselves and it should be noted that all items seems to have an inherent success rate associated with them. This is known to decrease significantly with their item levels.
Basic Stones
Basic Enhancement stones will upgrade items +1 when they succeed. They can be made by players using Stone Production.
Elrue
|
The mysterious mineral to upgrade weapons and shields to stage 1~3.
|
Icon
| Name
| Level Requirements
| Grade
| Stage
| Success Rate
| Buy
| Sells(NPC)
|
| Elrue (1) | 0 | 1 | +0, +1, +2, +3 | 15% | 270 | 13
|
| Elrue (2) | 20 | 2 | +0, +1, +2, +3 | 10% | - | 270
|
| Elrue (3) | 50 | 3 | +0, +1, +2, +3 | 7% | - | 1 200
|
| Elrue (4) | 80 | 4 | +0, +1, +2, +3 | 3% | - | 2 400
|
| Elrue (5) | 100 | 5 | +0, +1, +2, +3 | 0.8% | - | 16
|
Lix
|
The mysterious mineral to upgrade weapons and shields to stage 4~6.
|
Icon
| Name
| Level Requirements
| Grade
| Min Enhancement Requirements
| Stage
| Success Rate
| Sells(NPC)
|
| Lix (1) | 0 | 1 | +3 | +4, +5, +6 | 13% | 45
|
| Lix (2) | 20 | 2 | +3 | +4, +5, +6 | 9% | 810
|
| Lix (3) | 50 | 3 | +3 | +4, +5, +6 | 6% | 3 600
|
| Lix (4) | 80 | 4 | +3 | +4, +5, +6 | 2% | 12
|
| Lix (5) | 100 | 5 | +3 | +4, +5, +6 | 0.6% | 160
|
Xir
|
The mysterious mineral to upgrade weapons and shields to stage 7~9.
|
Icon
| Name
| Level Requirements
| Grade
| Min Enhancement Requirements
| Stage
| Success Rate
| Sells(NPC)
|
| Xir (1) | 0 | 1 | +6 | +7, +8, +9 | 11% | 140
|
| Xir (2) | 20 | 2 | +6 | +7, +8, +9 | 8% | 2 400
|
| Xir (3) | 50 | 3 | +6 | +7, +8, +9 | 4% | 11
|
| Xir (4) | 80 | 4 | +6 | +7, +8, +9 | 1% | 62
|
| Xir (5) | 100 | 5 | +6 | +7, +8, +9 | 0.4% | 1 600
|
Blessed Stones
Blessed Stones have a higher Success Rate then basic but they can only be obtained from the game itself. Players can not make these stones.
Blessed Elrue
|
The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
|
Icon
| Name
| Level Requirements
| Grade
| Stage
| Success Rate
| Sells(NPC)
|
| Blessed Elrue (1) | 0 | 1 | +0, +1, +2, +3 | 17% | 13
|
| Blessed Elrue (2) | 20 | 2 | +0, +1, +2, +3 | 12% | 270
|
| Blessed Elrue (3) | 50 | 3 | +0, +1, +2, +3 | 9% | 1 200
|
| Blessed Elrue (4) | 80 | 4 | +0, +1, +2, +3 | 5% | 2 400
|
| Blessed Elrue (5) | 100 | 5 | +0, +1, +2, +3 | 2% | 16
|
Blessed Lix
|
The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
|
Icon
| Name
| Level Requirements
| Grade
| Min Enhancement Requirements
| Stage
| Success Rate
| Sells(NPC)
|
| Blessed Lix (1) | 0 | 1 | +3 | +4, +5, +6 | 15% | 45
|
| Blessed Lix (2) | 20 | 2 | +3 | +4, +5, +6 | 11% | 810
|
| Blessed Lix (3) | 50 | 3 | +3 | +4, +5, +6 | 8% | 3 600
|
| Blessed Lix (4) | 80 | 4 | +3 | +4, +5, +6 | 4% | 12
|
| Blessed Lix (5) | 100 | 5 | +3 | +4, +5, +6 | 1.5% | 160
|
Blessed Xir
|
The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as celebration mark.
|
Icon
| Name
| Level Requirements
| Grade
| Min Enhancement Requirements
| Stage
| Success Rate
| Sells(NPC)
|
| Blessed Xir (1) | 0 | 1 | +6 | +7, +8, +9 | 11.5% | 140
|
| Blessed Xir (2) | 20 | 2 | +6 | +7, +8, +9 | 8.5% | 2 400
|
| Blessed Xir (3) | 50 | 3 | +6 | +7, +8, +9 | 4.5% | 11
|
| Blessed Xir (4) | 80 | 4 | +6 | +7, +8, +9 | 1.5% | 62
|
| Blessed Xir (5) | 100 | 5 | +6 | +7, +8, +9 | 0.5% | 1 600
|
Lucky Stones
Lucky Stones have a lower success rate then normal stones but have a luck rate which will cause the item to increase twice instead of just once.
Examples of this: You have a +2 Weapon and using a lucky stone on it to try to enhance. There will be a 17% chance you will enhance the item to +3. If you are successful at enhancing the item then you will have a 35% chance of getting the weapon to +4 instead of +3.
As you see here the luck rate only applies after the success rate. You MUST be successful before you get a chance at the luck rate.
The Stage in Bold and Italics is only obtainable if you are Lucky when enhancing the final enhancement.
Lucky Success Rate is just from the stone and the item itself would have a certain Success Rate that would cause this number to be higher depending on what item you are enhancing. Please Note these numbers are from the stones only and are not the full representation of Success that you will get, only the Base Numbers.
Lucky Elrue
|
The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as happiness mark.
|
Icon
| Name
| Level Requirements
| Grade
| Stage
| Success Rate
| Luck Rate
| Lucky Success Rate
| Sells(NPC)
|
| Lucky Elrue (1) | 0 | 1 | +0, +1, +2, +3, +4 | 13% | 35% | 5.95% | 13
|
| Lucky Elrue (2) | 20 | 2 | +0, +1, +2, +3, +4 | 8% | 20% | 2.4% | 270
|
| Lucky Elrue (3) | 50 | 3 | +0, +1, +2, +3, +4 | 5% | 5% | 0.45% | 1 200
|
| Lucky Elrue (4) | 80 | 4 | +0, +1, +2, +3, +4 | 2% | 2% | 0.1% | 2 400
|
| Lucky Elrue (5) | 100 | 5 | +0, +1, +2, +3, +4 | 0.6% | 0.8% | 0.016% | 16
|
Lucky Lix
|
The mysterious mineral to upgrade weapons and shields to stage 4~6 which is carved as happiness mark.
|
Icon
| Name
| Level Requirements
| Grade
| Min Enhancement Requirements
| Stage
| Success Rate
| Luck Rate
| Lucky Success Rate
| Sells(NPC)
|
| Lucky Lix (1) | 0 | 1 | +3 | +4, +5, +6, +7 | 11% | 30% | 3.3% | 45
|
| Lucky Lix (2) | 20 | 2 | +3 | +4, +5, +6, +7 | 7% | 15% | 1.05% | 810
|
| Lucky Lix (3) | 50 | 3 | +3 | +4, +5, +6, +7 | 4% | 4% | 0.16% | 3 600
|
| Lucky Lix (4) | 80 | 4 | +3 | +4, +5, +6, +7 | 1% | 1.5% | 0.01% | 12
|
| Lucky Lix (5) | 100 | 5 | +3 | +4, +5, +6, +7 | 0.4% | 0.5% | 0.0002% | 160
|
Lucky Xir
|
The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as happiness mark.
|
Icon
| Name
| Level Requirements
| Grade
| Min Enhancement Requirements
| Stage
| Success Rate
| Luck Rate
| Lucky Success Rate
| Sells(NPC)
|
| Lucky Xir (1) | 0 | 1 | +6 | +7, +8, +9 | 9% | 2% | 0.18% | 140
|
| Lucky Xir (2) | 20 | 2 | +6 | +7, +8, +9 | 6% | 1% | 0.06% | 2 400
|
| Lucky Xir (3) | 50 | 3 | +6 | +7, +8, +9 | 2% | 0.5% | 0.01% | 11
|
| Lucky Xir (4) | 80 | 4 | +6 | +7, +8, +9 | 0.8% | 0.3% | 0.0024% | 62
|
| Lucky Xir (5) | 100 | 5 | +6 | +7, +8, +9 | 0.2% | 0.1% | 0.0002% | 1 600
|
Fiesta Store
Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.
Red Eyes and Blues Miles both have 2 different versions.
Red Eye
Red Eye
|
[Premium Item] Decreases the break rate by 50% when enhancing an equippable item.
|
Store Image
| Game Icon
| Name
| Grade
| Decrease Failure
|
| | Red Eye (Grade 1) | 1 | 50%
|
| Red Eye (Grade 2) | 2 | 50%
|
| Red Eye (Grade 3) | 3 | 50%
|
| Red Eye (Grade 4) | 4 | 50%
|
| Red Eye (Grade 5) | 5 | 50%
|
Perfect Red Eye
|
[Premium Item] Decreases the break rate by 100% when enhancing an equippable item.
|
Store Image
| Game Icon
| Name
| Grade
| Decrease Failure
|
| | Perfect Red Eye (Grade 1) | 1 | 100%
|
| Perfect Red Eye (Grade 2) | 2 | 100%
|
| Perfect Red Eye (Grade 3) | 3 | 100%
|
| Perfect Red Eye (Grade 4) | 4 | 100%
|
| Perfect Red Eye (Grade 5) | 5 | 100%
|
Blue Mile
Blue Mile
|
[Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed.
|
Store Image
| Game Icon
| Name
| Grade
| Decrease Degradation
|
| | Blue Mile (Grade 1) | 1 | 50%
|
| Blue Mile (Grade 2) | 2 | 50%
|
| Blue Mile (Grade 3) | 3 | 50%
|
| Blue Mile (Grade 4) | 4 | 50%
|
| Blue Mile (Grade 5) | 5 | 50%
|
Perfect Blue Mile
|
[Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed.
|
Store Image
| Game Icon
| Name
| Grade
| Decrease Degradation
|
| | Perfect Blue Mile (Grade 1) | 1 | 100%
|
| Perfect Blue Mile (Grade 2) | 2 | 100%
|
| Perfect Blue Mile (Grade 3) | 3 | 100%
|
| Perfect Blue Mile (Grade 4) | 4 | 100%
|
| Perfect Blue Mile (Grade 5) | 5 | 100%
|
Gold Nine
Gold Nine
|
[Premium Item] Increases the success rate by 15% when enhancing an equippable item.
|
Store Image
| Game Icon
| Name
| Grade
| Success Rate
| Luck Rate
| Lucky Success Rate
|
| | Gold Nine (Grade 1) | 1 | 13% | 5% | 0.65%
|
| Gold Nine (Grade 2) | 2 | 13% | 5% | 0.65%
|
| Gold Nine (Grade 3) | 3 | 13% | 5% | 0.65%
|
| Gold Nine (Grade 4) | 4 | 13% | 5% | 0.65%
|
| Gold Nine (Grade 5) | 5 | 13% | 5% | 0.65%
|
See Also
Enhancement Guide
Karis
Items
| edit
|
Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader |
Shields: Cleric, Fighter
Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader
Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery
Accessories: Earrings, Necklaces, Rings, Pets
Materials: Potions, Scrolls, Stones
|