Mage Guide
Wiki Editors Needed! Click Here to Register Now!
From Fiesta Wiki
(→General FAQ) |
(→Recommended Empowerment) |
||
Line 198: | Line 198: | ||
| '''Fire Bolt''' | | '''Fire Bolt''' | ||
| When empowering attack power, the effect is proportional to its base attack power. Therefore, empowering the attack power of Fire Bolt is very useful.<br /> | | When empowering attack power, the effect is proportional to its base attack power. Therefore, empowering the attack power of Fire Bolt is very useful.<br /> | ||
- | + | Recommended Empowerment: Attack power, Cooldown | |
|- style="background:#ddddff;" | |- style="background:#ddddff;" | ||
| [[image:Lightning_bolt_01.png]] | | [[image:Lightning_bolt_01.png]] | ||
| '''Lightning Bolt''' | | '''Lightning Bolt''' | ||
| The additional damage frequency increases to two times when duration time is empowered (when tested, duration time was increased to 5 but additional damage frequency did not increase to three times).<br /> | | The additional damage frequency increases to two times when duration time is empowered (when tested, duration time was increased to 5 but additional damage frequency did not increase to three times).<br /> | ||
- | Recommended Empowerment: | + | Recommended Empowerment: Nothing |
- | + | ||
|- style="background:#eeeeff;" | |- style="background:#eeeeff;" | ||
| [[image:Magic_burst_01.png]] | | [[image:Magic_burst_01.png]] | ||
Line 213: | Line 212: | ||
| [[image:Magic_blast_01.png]] | | [[image:Magic_blast_01.png]] | ||
| '''Magic Blast''' | | '''Magic Blast''' | ||
- | | Recommended Empowerment: Attack power | + | | Recommended Empowerment: Attack power, Cooldown |
|- style="background:#eeeeff;" | |- style="background:#eeeeff;" | ||
| [[image:Ice_blast_01.png]] | | [[image:Ice_blast_01.png]] | ||
Line 221: | Line 220: | ||
| [[image:Fire_ball_01.png]] | | [[image:Fire_ball_01.png]] | ||
| '''Fire Ball''' | | '''Fire Ball''' | ||
- | | Recommended Empowerment: Attack power | + | | Recommended Empowerment: Attack power |
|- style="background:#eeeeff;" | |- style="background:#eeeeff;" | ||
| [[image:Chain_lightning_01.png]] | | [[image:Chain_lightning_01.png]] |
Revision as of 09:42, 15 November 2007
Welcome to FiestaFan's Official Mage guide.
Contents |
Introduction
So you have chosen to become a Mage. The Mage is weak of body, but incredibly powerful in the arcane. The advantage of the Mage is the ability to strike down the enemy before they can reach him.
In addition, Mages are always casting spells. You will be pressing the keys on your keyboard constantly.
Weapons
Staves
Advantages
- Higher accuracy than wands
Disadvantages
- Lower critical rate than wands
- Less magic attack power than wands
Wands
Advantages
- Better magic attack power than staves
- Higher critical rate than staves
Disadvantages
- Lower accuracy than staves
Skills
(Blue denotes Advantages, Red denotes Disadvantages)
Mage Skills
All skills except for Magic Missle level 1 must be purchased from Ruby. She has level 1-19 spells.
Mage Skills Levels 1-19
*Magic Missile
*Ice Bolt
*Fire Bolt
*Lightning Bolt
*Life Tap
*Lightning Burst
- Level 1 (May be used at level 57)
*Magic Blast
*Magic Burst
Level 1 is currently glitched and not sold at Skillmasters. Instead, it is sold at Item Merchant Nina, or obtained in a quest. (The quest scroll will be bound to you, so you can't sell/trade/store it.)
*Mana Burn
*Purge
- Level 1 (May be used at level 37)
Passive Skills Level 1-19
*Staff Mastery
*Wisdom
More Coming soon.
Inform either fullback1719, Rightclaw, NavMan, or Keetos if you want to report any misinformation.
Skill Empowerment
Tips:
- Basically we should empower attack power.
- When empowering attack power, the effect is proportional to base attack power.
Recommended Empowerment
Skill Combinations
Basic Combo 1(5-hit): Missle[max]->Ice[max]->Lightning[max]->Fire[max]->Missle[max]
It's the most basic combo. However, we usually can't defeat a enemy by using this combo. We need to deal more damage.
Basic Combo 2(7-hit): Missle[01]->Ice[max]->Missle[01]->Lightning[max]->Missle[01]->Fire[max]->Missle[01 or max]
It's the advanced combo. You can deal more damage than combo(1) but need more time for cast all spells, and you will maybe get some damage from enemy. It's risky but you can beat monsters faster. If you need more XP than money, it's recommended style.
High DPS Combo(7-hit, decrease cooldown is required in Magic Missle): Missle[max]->Ice[max]->Lightning[max]->Missle[max]->Burst[max]->Fire[max]->Missle[max]
Magic Burst is also useful when you are fighting with only 1 monster for chain skills. This combo has high DPS but you need more SP.
Another combo(9-hit) (from Sheapy): Fire[01]->Missle[01]->Lightning[max]->Missle[01]->Fire[01]->Ice[max]->Missle[01]->Fire[01]->Missle[01]->run around till Missle appears->Fire[01]->Repeat with other bolts
It's 9-hit! however please note certain between Firebolt[01] and Firebolt[max] a considerable difference in attack power. (Especially, if you have high level of fire bolt or empowered its attack power.)
AoE Combo (from Terranwolf): Fire[max]->Burst[max]->Missile[01]->Lightning[max]->Missle[01]->Ice[max]->Missle[01]->Burst[max]->Missle[01]->Missle[01]->Missle[01]->Missle[01]->Burst[max]
When you're in a party and have more than two monsters attacking your tank (suggested to be Warrior/Fighter), this helps. It's suggested for use of level 30 or higher players. As long as nobody needs to be running around unless luring/gathering more monsters into the area, this provides extremely fast grinding. This is not for you if you need to rest/house, because there's usually no time to stop in this kind of grinding session. If you're lucky, you'll make more than enough money to compensate for your consumption.
Make sure you have at least 3 to 4 points on cooldown of Fire, or you might have to throw in another Missile[01] before it.
Jerath's combo(from Jerath)
I personally guarantee that this string of attacks will be the best for any mage. If you listen to my reasoning you will see what I mean.
Ice(max)->Missle[01]->Bolt[max]->Missle[01]->Fire[01]->Missle[01]->Burst[max]->Missle[01]->Fire[01]->Missle[01]
Basically this combo works well for the solo mage and does the most damage in the shortest period of time with the least risk to you when combatting a single enemy with NO WAIT AT ALL. I chose to use level 1 magic missle and fire because the cooldowns are good. anything after level 1 for fire brings the cooldown from 5 secs up to 15 with the ligntning and ice. Keeping fire at level 1 allows for the highest possible attack strings with a relatively low overall mana cost. I will also mention that I used no skill points to change attack cooldowns, damage, ect. I figured that if Fire[max] wasn't going to do AT LEAST double damage why bother waiting 3 times as long to use it? Why not pay less mana and use it more, ultimately achieving more damage in a shorter time. Additionally, more attacks means more chances for criticals, so it's a win-win situation. Plus the fact that starting with ice has a very good chance of slowing the enemy and it's 1.5m farther attack distance above all other attacks the mage has makes it the only obvious choice for the first attack. The first 10 attacks have no gaps between them, so you get 10 attacks before your ice finishes cooling down and usually your foe is dead. If not, wait 2 seconds and start the whole thing over again, plus throw a magic missle while you wait those 2 whole seconds out. If you wanted to phase out cooldown completely, just reduce the cooldown on ice and lightning and you're golden.
SP-saving AOE(by Yosei):
Make sure you use Magic Missile 1, Fire Bolt 1, and your highest magic burst with all SP decrease.
magic burst[max]-> magic missile[1]-> fire bolt[1]-> magic missile[1]-> (repeat)
I love to AOE when grinding, it makes things quicker, but it is also sp and stone consuming.If you like to use magic blast, you can replace the 3rd magic missile with it.
Endless combo (by Fireriot)
Required level: 20+(for learn Magic Burst)
Required empowerment: Cooldown +5 in Magic Missle and Cooldown +5 in Fire Bolt
Missle[1]-> Fire[1]-> Missle[1]-> Ice->
Missle[1]-> Fire[1]-> Missle[1]-> Burst->
Missle[1]-> Fire[1]-> Missle[1]-> Lightning->
Missle[1]-> Fire[1]-> Missle[1]-> Burst->(repeat)
The combination of MFM(Missle[1]->Fire[1]->Missle[1]) is very convenient. Cast your favorite spell after MFM will become help of the your combo customizing.
For example, you can use Magic Blast instead of Magic Burst if you have it.
The Basics
So you have just created your Mage character, and have spawned in a city called Roumen. All you have is a basic Staff in your inventory. To equip the Staff, press the "I" key or click on the Inventory icon in the bottom right corner. Click on the Staff and click on either slot of the slots with a "hand" background(or just right-click your staff in your inventory).
After you have equipped your Staff, talk to Element Helper Remi to being your "First Steps" quest, which will provide you with your first experience, money, and fame. Follow the directions and eventually you will be directed to Healer Julia. Continue following the directions and you'll be done with the "First Steps" quest! By now, you should have 3 Experience and 6 copper, as well as a little fame.
Now you are ready for combat. As a level 1 player, the only monster weak enough will be Slimes. Talk to Weapon Title Master Zach to begin "Killer Slime" quest. In this quest, you will need to kill 10 Slimes. You will only need to kill 7 slimes to level, but you will want to kill 10 in order to finish the quest and get your "Novice Boots", your first piece of armor!
You will get more armor as you level up and do more quests.
Basic Combat Guide for Mages
Mages have high magic attack power but very low physical attack power. So, you have to use spells for the win.
At first, check your shortcut bar and find Magic missle icon.
Second, click a enemy for target and press '5' key for cast your magic missle. All spells(and skills) have cooldown time, and you can't cast a spell during cooldown time. You should run away from enemy until your spell is ready(if you have other attack spell and it's ready, you can cast it).
General FAQ
- Q.Should we put skill points into decrease SP consumption?
- A. I think it's NOT necessary because you use the HP stones faster than SP stones when solo. And fighters use the SP stones faster than yours when party.
- Q.Should we put skill points to decrease cool down times for Ice/Fire/Lightning bolt?
- A. I think decrease cooldown time for Fire Bolt is good. But not necessary for Ice/Lightning Bolt. The most important point is decrease cooldown time for Magic Missle.
- Q.I'm pooooooooor!!!11!1
- A. At least, you should use max level weapon that you can equip.(refine is taboo if you have no money). Please defeat a low lvl(yellow or green named) enemy who can knock it down by receiving damage only a little. You'll also save SP consumption if you max cooldown of Magic Missile[01] and use that, since it only costs 3 SP to cast.
Credits
Fireriot - For writing the guide. Fullback, Sheapy, and Terranwolf - For the Skills section Inform either fullback1719, Rightclaw, NavMan, or Keetos if you want to report any misinformation.