Mage Guide


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(General FAQ)
(Recommended Empowerment)
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| '''Fire Bolt'''
| '''Fire Bolt'''
| When empowering attack power, the effect is proportional to its base attack power. Therefore, empowering the attack power of Fire Bolt is very useful.<br />
| When empowering attack power, the effect is proportional to its base attack power. Therefore, empowering the attack power of Fire Bolt is very useful.<br />
-
'''Strongly''' Recommended Empowerment: Attack power (5)
+
Recommended Empowerment: Attack power, Cooldown
|- style="background:#ddddff;"
|- style="background:#ddddff;"
| [[image:Lightning_bolt_01.png]]
| [[image:Lightning_bolt_01.png]]
| '''Lightning Bolt'''
| '''Lightning Bolt'''
| The additional damage frequency increases to two times when duration time is empowered (when tested, duration time was increased to 5 but additional damage frequency did not increase to three times).<br />
| The additional damage frequency increases to two times when duration time is empowered (when tested, duration time was increased to 5 but additional damage frequency did not increase to three times).<br />
-
Recommended Empowerment: Duration time (2)<br />
+
Recommended Empowerment: Nothing
-
<font color="red">NOTE: Duration time cannot be added in CB2 (not verified whether it's intentional or a bug).</font>
+
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
| [[image:Magic_burst_01.png]]
| [[image:Magic_burst_01.png]]
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| [[image:Magic_blast_01.png]]
| [[image:Magic_blast_01.png]]
| '''Magic Blast'''
| '''Magic Blast'''
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| Recommended Empowerment: Attack power
+
| Recommended Empowerment: Attack power, Cooldown
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
| [[image:Ice_blast_01.png]]
| [[image:Ice_blast_01.png]]
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| [[image:Fire_ball_01.png]]
| [[image:Fire_ball_01.png]]
| '''Fire Ball'''
| '''Fire Ball'''
-
| Recommended Empowerment: Attack power(5)
+
| Recommended Empowerment: Attack power
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
| [[image:Chain_lightning_01.png]]
| [[image:Chain_lightning_01.png]]

Revision as of 09:42, 15 November 2007

Image:mages.png

Welcome to FiestaFan's Official Mage guide.

Contents

Introduction

So you have chosen to become a Mage. The Mage is weak of body, but incredibly powerful in the arcane. The advantage of the Mage is the ability to strike down the enemy before they can reach him.

In addition, Mages are always casting spells. You will be pressing the keys on your keyboard constantly.

Weapons

Staves

Advantages

  • Higher accuracy than wands

Disadvantages

  • Lower critical rate than wands
  • Less magic attack power than wands

Wands

Advantages

  • Better magic attack power than staves
  • Higher critical rate than staves

Disadvantages

  • Lower accuracy than staves

Skills

(Blue denotes Advantages, Red denotes Disadvantages)

image:Magic_missle_02.png Magic Missile Fires a magical missile at the target. It has mediocre attack power, short cooldown and low SP consumption (level 1).
image:Ice_bolt_01.png Ice Bolt Fires a bolt of ice at the target. It has a chance of slowing down the target's movement speed but it has low attack power and a long cooldown.
image:Fire_bolt_01.png Fire Bolt Fires a bolt of fire at the target. It has high attack power and low SP consumption but a long cooldown.
image:Lightning_bolt_01.png Lightning Bolt Fires a bolt of lightning at the target. It has a chance of causing additional damage (shown by red text) but it has a long cooldown.
(You can only acquire these skills listed below after advancing to WizMage at level 20.)
image:Magic_burst_01.png Magic Burst Creates a burst of magic. It is an AoE (Area of Effect) spell and has a short cooldown but it has low attack power and high SP consumption.
image:Magic_blast_01.png Magic Blast A more powerful variation of Magic Missile, but it has a long casting period. Its cooldown is independent from Magic Missile.
image:Ice_blast_01.png Ice Blast A more powerful version of Ice Bolt, but it has a long casting period. Its cooldown is shared with Ice Bolt.
image:Fire_ball_01.png Fire Ball A more powerful version of Fire Bolt, but it has a long casting period. Its cooldown is independent of Fire Bolt.
image:Chain_lightning_01.png Lightning Blast A more powerful version of Lightning Bolt, but it has a long casting period. Its cooldown is independent of Lightning Bolt.
image:Life_tap_01.png Life Tap Converts your HP into SP, but the conversion ratio is poor..
image:Dispel_01.png Dispel Removes one curse or debuff from yourself or another player. These effects are not curable by Cleric spells.

NOTE: Dispel can no longer remove bleeding in CB2.

image:Mana_burn_01.png Mana Burn Drains the target's SP (only useful in PvP). It has a VERY long cooldown.

NOTE: Even if all SP has burned, monsters can still use special attacks.

image:Purge_01.png Purge Remove one buff from the target. It has a VERY long cooldown.


Mage Skills

All skills except for Magic Missle level 1 must be purchased from Ruby. She has level 1-19 spells.


Mage Skills Levels 1-19

*Magic Missile

    • Level 1 (Aquired at level 1 automatically.)
    • Level 2 (May be used at level 7)
    • Level 3 (May be used at level 13)
    • Level 4 (May be used at level 19)
    • Level 5 (May be used at level 25)
    • Level 6 (May be used at level 31)
    • Level 7 (May be used at level 37)
    • Level 8 (May be used at level 42)

*Ice Bolt

*Fire Bolt

*Lightning Bolt

*Life Tap

*Lightning Burst

*Magic Blast

*Magic Burst

Level 1 is currently glitched and not sold at Skillmasters. Instead, it is sold at Item Merchant Nina, or obtained in a quest. (The quest scroll will be bound to you, so you can't sell/trade/store it.)

*Mana Burn

*Purge

Passive Skills Level 1-19

*Staff Mastery

*Wisdom



More Coming soon.


Inform either fullback1719, Rightclaw, NavMan, or Keetos if you want to report any misinformation.

Skill Empowerment

Tips:

  • Basically we should empower attack power.
  • When empowering attack power, the effect is proportional to base attack power.

Recommended Empowerment

image:Magic_missle_02.png Magic Missile Spamming level 1 is efficient for total damage and SP consumption; using max level and hit-and-run is good for avoiding risk of damage (if you solo).

Recommended Empowerment: Cooldown, Attack power (if you use max level)

image:Ice_bolt_01.png Ice Bolt Its effect of slowing enemy travel speed is useful for kiting.

Recommended Empowerment: Nothing

image:Fire_bolt_01.png Fire Bolt When empowering attack power, the effect is proportional to its base attack power. Therefore, empowering the attack power of Fire Bolt is very useful.

Recommended Empowerment: Attack power, Cooldown

image:Lightning_bolt_01.png Lightning Bolt The additional damage frequency increases to two times when duration time is empowered (when tested, duration time was increased to 5 but additional damage frequency did not increase to three times).

Recommended Empowerment: Nothing

image:Magic_burst_01.png Magic Burst If you solo with this, you'll use HP stones faster than SP stones. However, you usually cast this spell in a party.

Recommended Empowerment: Decrease SP consumption

image:Magic_blast_01.png Magic Blast Recommended Empowerment: Attack power, Cooldown
image:Ice_blast_01.png Ice Blast Recommended Empowerment: Nothing
image:Fire_ball_01.png Fire Ball Recommended Empowerment: Attack power
image:Chain_lightning_01.png Lightning Blast Recommended Empowerment: Currently not tested
image:Life_tap_01.png Life Tap Solo: Useful for equalizing your SP and HP meters, and therefore minimizing mushroom house resting time.
Party: Can save you some MP stones if you party with a cleric, but keep in mind your friendly cleric must spend HIS MP to heal you. Since mage has so little HP, even a low level 20s cleric can heal you right back to full with his level 1 or 2 heal skill. The relatively low cost to his MP more than makes up for the amount of damage the mage is capable of. So, LifeTap like crazy. But beware, if your cleric is busy, he may not be able to heal you in a mob. Note: You cannot kill yourself with this spell. If you dont have enough HP, it won't let you cast it.

Recommended Empowerment: Nothing

image:Dispel_01.png Dispel Recommended Empowerment: Currently not tested
image:Mana_burn_01.png Mana Burn Recommended Empowerment: Currently not tested
image:Purge_01.png Purge Recommended Empower: Currently not tested

Skill Combinations

Basic Combo 1(5-hit): Missle[max]->Ice[max]->Lightning[max]->Fire[max]->Missle[max]

It's the most basic combo. However, we usually can't defeat a enemy by using this combo. We need to deal more damage.

Basic Combo 2(7-hit): Missle[01]->Ice[max]->Missle[01]->Lightning[max]->Missle[01]->Fire[max]->Missle[01 or max]

It's the advanced combo. You can deal more damage than combo(1) but need more time for cast all spells, and you will maybe get some damage from enemy. It's risky but you can beat monsters faster. If you need more XP than money, it's recommended style.

High DPS Combo(7-hit, decrease cooldown is required in Magic Missle): Missle[max]->Ice[max]->Lightning[max]->Missle[max]->Burst[max]->Fire[max]->Missle[max]

Magic Burst is also useful when you are fighting with only 1 monster for chain skills. This combo has high DPS but you need more SP.

Another combo(9-hit) (from Sheapy): Fire[01]->Missle[01]->Lightning[max]->Missle[01]->Fire[01]->Ice[max]->Missle[01]->Fire[01]->Missle[01]->run around till Missle appears->Fire[01]->Repeat with other bolts

It's 9-hit! however please note certain between Firebolt[01] and Firebolt[max] a considerable difference in attack power. (Especially, if you have high level of fire bolt or empowered its attack power.)

AoE Combo (from Terranwolf): Fire[max]->Burst[max]->Missile[01]->Lightning[max]->Missle[01]->Ice[max]->Missle[01]->Burst[max]->Missle[01]->Missle[01]->Missle[01]->Missle[01]->Burst[max]

When you're in a party and have more than two monsters attacking your tank (suggested to be Warrior/Fighter), this helps. It's suggested for use of level 30 or higher players. As long as nobody needs to be running around unless luring/gathering more monsters into the area, this provides extremely fast grinding. This is not for you if you need to rest/house, because there's usually no time to stop in this kind of grinding session. If you're lucky, you'll make more than enough money to compensate for your consumption.
Make sure you have at least 3 to 4 points on cooldown of Fire, or you might have to throw in another Missile[01] before it.

Jerath's combo(from Jerath)

I personally guarantee that this string of attacks will be the best for any mage. If you listen to my reasoning you will see what I mean.

Ice(max)->Missle[01]->Bolt[max]->Missle[01]->Fire[01]->Missle[01]->Burst[max]->Missle[01]->Fire[01]->Missle[01]

Basically this combo works well for the solo mage and does the most damage in the shortest period of time with the least risk to you when combatting a single enemy with NO WAIT AT ALL. I chose to use level 1 magic missle and fire because the cooldowns are good. anything after level 1 for fire brings the cooldown from 5 secs up to 15 with the ligntning and ice. Keeping fire at level 1 allows for the highest possible attack strings with a relatively low overall mana cost. I will also mention that I used no skill points to change attack cooldowns, damage, ect. I figured that if Fire[max] wasn't going to do AT LEAST double damage why bother waiting 3 times as long to use it? Why not pay less mana and use it more, ultimately achieving more damage in a shorter time. Additionally, more attacks means more chances for criticals, so it's a win-win situation. Plus the fact that starting with ice has a very good chance of slowing the enemy and it's 1.5m farther attack distance above all other attacks the mage has makes it the only obvious choice for the first attack. The first 10 attacks have no gaps between them, so you get 10 attacks before your ice finishes cooling down and usually your foe is dead. If not, wait 2 seconds and start the whole thing over again, plus throw a magic missle while you wait those 2 whole seconds out. If you wanted to phase out cooldown completely, just reduce the cooldown on ice and lightning and you're golden.

SP-saving AOE(by Yosei):

Make sure you use Magic Missile 1, Fire Bolt 1, and your highest magic burst with all SP decrease.

magic burst[max]-> magic missile[1]-> fire bolt[1]-> magic missile[1]-> (repeat)

I love to AOE when grinding, it makes things quicker, but it is also sp and stone consuming.If you like to use magic blast, you can replace the 3rd magic missile with it.

Endless combo (by Fireriot)

Required level: 20+(for learn Magic Burst)

Required empowerment: Cooldown +5 in Magic Missle and Cooldown +5 in Fire Bolt

Missle[1]-> Fire[1]-> Missle[1]-> Ice->

Missle[1]-> Fire[1]-> Missle[1]-> Burst->

Missle[1]-> Fire[1]-> Missle[1]-> Lightning->

Missle[1]-> Fire[1]-> Missle[1]-> Burst->(repeat)

The combination of MFM(Missle[1]->Fire[1]->Missle[1]) is very convenient. Cast your favorite spell after MFM will become help of the your combo customizing.

For example, you can use Magic Blast instead of Magic Burst if you have it.

The Basics

Screenshot of Roumen by Pritcher from FiestaFan.

So you have just created your Mage character, and have spawned in a city called Roumen. All you have is a basic Staff in your inventory. To equip the Staff, press the "I" key or click on the Inventory icon in the bottom right corner. Click on the Staff and click on either slot of the slots with a "hand" background(or just right-click your staff in your inventory).

After you have equipped your Staff, talk to Element Helper Remi to being your "First Steps" quest, which will provide you with your first experience, money, and fame. Follow the directions and eventually you will be directed to Healer Julia. Continue following the directions and you'll be done with the "First Steps" quest! By now, you should have 3 Experience and 6 copper, as well as a little fame.

Now you are ready for combat. As a level 1 player, the only monster weak enough will be Slimes. Talk to Weapon Title Master Zach to begin "Killer Slime" quest. In this quest, you will need to kill 10 Slimes. You will only need to kill 7 slimes to level, but you will want to kill 10 in order to finish the quest and get your "Novice Boots", your first piece of armor!

You will get more armor as you level up and do more quests.

Basic Combat Guide for Mages

Mages have high magic attack power but very low physical attack power. So, you have to use spells for the win.

At first, check your shortcut bar and find Magic missle icon.

Image:Shortcut_mage.png('5' key is Magic missle)

Second, click a enemy for target and press '5' key for cast your magic missle. All spells(and skills) have cooldown time, and you can't cast a spell during cooldown time. You should run away from enemy until your spell is ready(if you have other attack spell and it's ready, you can cast it).

General FAQ

  • Q.Should we put skill points into decrease SP consumption?
  • A. I think it's NOT necessary because you use the HP stones faster than SP stones when solo. And fighters use the SP stones faster than yours when party.
  • Q.Should we put skill points to decrease cool down times for Ice/Fire/Lightning bolt?
  • A. I think decrease cooldown time for Fire Bolt is good. But not necessary for Ice/Lightning Bolt. The most important point is decrease cooldown time for Magic Missle.
  • Q.I'm pooooooooor!!!11!1
  • A. At least, you should use max level weapon that you can equip.(refine is taboo if you have no money). Please defeat a low lvl(yellow or green named) enemy who can knock it down by receiving damage only a little. You'll also save SP consumption if you max cooldown of Magic Missile[01] and use that, since it only costs 3 SP to cast.

Credits

Fireriot - For writing the guide. Fullback, Sheapy, and Terranwolf - For the Skills section Inform either fullback1719, Rightclaw, NavMan, or Keetos if you want to report any misinformation.

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