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03-13-2008, 06:35 AM
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#1
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Hero Slime
In-Game Name: KisukeKatuba
Current Level: 18
Server: Teva
Posts: 11
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Sea of Greed balancing
I know there are a lot of threads regarding game balance, but I was curious if anyone knew whether Outspark has control of placement and type in regards to the enemies, because the sea of greed has nothing but monsters that aggro. Everytime I go there everyone is just standing around looking for a party to fight pirates because EVERYTHING attacks you save the mara pirate. Its crazy.
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03-13-2008, 06:40 AM
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#2
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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Um...
Hate to break it to you, but that's how every single non-Roumen area map is. Sea of Greed and up.
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03-13-2008, 06:47 AM
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#3
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Hardcore Procrastinator
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after roumen, forest of Tide, sand beach and part of Forest of Mist everything on the map aggros you...
(with the exception of a few mobs in forest of slumber but u wont get there till lvl 5x-ish)
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Last edited by Hessah; 03-13-2008 at 07:05 AM..
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03-13-2008, 06:56 AM
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#4
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Dead Tree Soul
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Why not try to fight the monsters in forest of mist first, then come back to sea of greed when ur higher level?
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Signature removed by NotMyWay Currently retired from Fiesta
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03-13-2008, 07:09 AM
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#5
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Sucked back into the 'net
In-Game Name: An occupation
Current Level: 8 hours a day
Server: 4reL-lyfe
Posts: 2,930
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17 is more than high enough to solo in Sea of Greed... I'd kill Smart Phinos and Joker Kebings.
Do Mara KQ as much as possible.
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03-13-2008, 09:06 AM
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#6
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WONDERARCHER
Server: Teva
Posts: 1,859
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I don't find anything wrong with aggro monsters ... o-o
Can you imagine if no monsters in CP had aggro?
I could just walk to the Uruga portal gate no problem xD
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03-13-2008, 10:00 AM
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#8
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Mini Jewel Keeper
In-Game Name: Kayem
Current Level: 5X
Server: Teva
Posts: 624
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I had no problems with SoG on any of my characters. But I guess with the way I do things, slow killings are a-okay as long as long as I get my quest done. o-o My mage did struggle a bit at level 16, but it was easier for my other characters due to them having higher HP and defense.
I usually avoided most mobs by walking around the edge from what I remember. In most cases I would aggro one monster, kill it and move on to the spot I wanted to go to. At around that level I stuck to the the island with the boogies at first before moving to the island with all the sailors and elites when I needed to kill them for a quest. I normally didn't aggro two or more unless I wasn't paying attention to my surroundings. And heck, if I did aggro more, chances are someone else wanted to kill it, haha.
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03-13-2008, 12:11 PM
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#9
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sane, so says the voices
Tower Defense 2007 Champion!Tournaments Won: 4
In-Game Name: Lady_Loki | Lady_Raine | Lady_Leilani | Lady_Danae | Lady_Julietta
Current Level: this changes more often than I care to update this detail
Server: Teva (main) Epith (secondary) other 2 (fallback)
Posts: 2,375
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To answer the question, no, I don't think Outspark controls the specific placement and type in regards to the enemies. If they had that control then they may have been able to fix whatever problem was present with the BR mobs but since they closed the map and we are all just waiting I suspect we are waiting on the Korean dev's to fix it.
Not to the question, start with the small area right behind the portal templar and the spawns are the non-aggro pirate and the boogy but they don't spawn in mass profusion so it's is relatively easy to solo there until you build up a bit more. Then work your way along the water edge to test the Marine pirate (Big ugly dude in green) and once you are moving up go across that bridge and move to the left to a set of crates. At those levels I solo'd from those crates a lot.
And like those posts above, yeah, you are pretty much gonna find most if not all maps going forward are aggro maps.
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03-13-2008, 03:34 PM
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#10
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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It is the games way of showing that everything is going to get progressively harder. The thing that I did, was you have an idle-time when you first go through the portal. I always immediately ran to the boat beside the templar and stood on the pier until I had gathered myself up. Unless someone has pulled a train up there, it is a safe place to get your party together.
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