27 Jan 09
If and when would we be able to store Cash Shop items in storage so we can use our CS items on other characters on the account and it helps keep the inventory clean from permanent CS items clogging the inventory.
Currently, there are no plans to allow CS items in your storage. However, there have been discussions about a premium storage seperate from your normal storage. As far as sharing CS item among your characters, this has not been discussed internally yet.
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2 Feb 09
Will there be a a facility to change servers in the near future while keeping the same character? Please?
I assume you’re asking about character transfers? We talked about this within the team about a year ago but with so many crazy things going on, it was hard to follow up considering the other priorities on the list. So to somewhat answer your question, yes we do want to add this service but to when, we don’t know yet. Perhaps when we open another server, we will add the service to the list of things to do.
How do you decide when/how much to raise the level cap. Is it when you get a certain amount of people capped? The next cap raise is to 105 why not 99?
Schedule for level cap is decided on 3 factors.
1. % of players capped
2. Time between previous cap
3. Readiness of level cap content
Final level cap is 120. While we do have influence on how new content should be played out, Ons On felt the next 2 level caps should be split evenly. 15 levels apart.
How does Outspark determine what changes to make to the game? Do they look at tickets submitted? Browse through forums? Get info from CLs? Polls? Etc.
Our team looks at different factors.
- Customer Service Report
- Community Team Report
- Forums (Outspark and Fansites)
- CLs
- GLs
- Polls
- Surveys
- Character Trends
- Data from Fiesta in other countries
- Analytic Tools
- In-game chatter
- etc...
There are many factors to be considered before finalizing a decision. Questions are to be asked...
- What % of users does this change effect?
- How does this effect new users?
- How much development time will this take?
- Does the time required for development prove to have positive value?
- How does it effect game balance?
- Does it delay upcoming planning content?
- Does the current code allow for this change?
The questions go on...
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14 Feb 09
Why were the perm outfits taken out of the cash shop, and why did they do it secretly?
They were taken out due to a bug with the shop. We don’t currently have a schedule for when they will be released again, but they will come again. It was not taken out secretly, there was a forum announcement.
Will outspark release Tier 5 Decomposition recipe / alchemy stones soon?
With the level cap to 105, they should be released. 105 release is expected around April.
Is cooking system coming soon? o:
Schedule is still pending. Currently, developers are focused on releasing 105, Weapon Skins and Housing…
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18 Feb 09
Is there going to be a mail system (this would be really awesome), if so, when.
We have talked about this before but it is currently not in our scope. I think it would be too much development time to get this implemented. Also consider costs and server load for a mail server of some sort integrated in the game. Our other alternative plans right now are implementing a system out-game. As you can see by visiting Outspark.com, we’ve made some improvements to our portal and profile section. This is just another step in what we’re doing by improving our services. Many wonder, what do we do while we wait for our developers to provide, well we work on what we DO have 100% control on, which is our site and services.
Is there going to be an auction house type of sale system, if so, when.
No plans yet but we have been looking into other alternatives which I cannot discuss at this time.
Helga Weapon has insane damages, will you guy lower the damage during the next cap raise to 105? It is just my imagination to see a fighter full end gear +9 lvl 90+ fighter withCookie, Extender, +9 Helga axe 4000 ~ 6000+...
Good question. I don’t have a definite answer right now but we have been reviewing this for some time. The cause for this is due to the original level of Helga weapons. If someone of you recall, the actual level for these weapons are higher. We altered the level of the weapon so players didn’t have to wait for so long to begin using them.
I want to state that our team does in fact recognize all of the game balance issues as we ARE gamers ourselves. Having these issues resolved is not as easy as saying, “hey there’s something wrong, fix it!â€. As you may or may not know, any change made to balance will always have some chain effect to other areas of the game. Making changes to balance is something on-going and we will continue to work on the plans for balance changes.
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27 Feb 09
Since you guys won Best Game for Beginners, how will you guys try to keep that title and not let someone else take the title?
Outspark continues to evaluate the "First 15 Minutes" experience for all of our games. This is an on-going effort to help new players easily transition into the worlds and hopefully become active players within our communities. We often hold focus groups at our office where random gamers will come in and go through a new user experience and get their chance to provide feedback on their experience. Subway sandwiches, soda and other goodies included.
Are you guys always following the Korean Version of Fiesta, will there be any difference between them in the end?
Most likely, at first there will not be any difference because the content is already there. However It is possible for our version to be different. Ons On is very busy developing for 7 or so (lost count atm) versions of Fiesta and with the size of their team, I doubt they have within their capacity to design new "end game" content. That is where our team will hopefully come into play and help them create end game content for our own version. There have already been many ideas and changes made to our version that other versions do not have. Generally though, strategy that proves success in one of the versions usually is mimicked in another version if that publisher sees fit.
Will OS make enhancing in game better like what Korean and Japanese does?
- Enhancing from +1 to +3 is 100% successful, guaranteed.
- Enhancing from +4 to +6 can fail, but cannot break.
- Enhancing from +7 onwards is as usual, but rates appear higher.
- Hence, everyone can do a +6, and with a few miles, +9.
I confirmed with Ons On. Statistically and by design, our version is already easier than the Korean and Japanese version already.