Hello, I have just started playing Fiesta and this is my first post in this forum. (I hope I will have something to add to the community later on too.)
Now I will be basing all my calculations according to these sources:
1) firstly, fiestaWiki entry
"All About Stats"
Quote:
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SPR = +0.2 CRIT% (1~25)/0.1 CRIT% (26+), +0.5 MDEF, +5 SP
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2) secondly, the post in the forums
"All about Stats"
Quote:
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Q: What does a crit do ?
A: 200% Damage (or double damage).
Screenshot. The damage shown in purple (977) is a critical hit, you can notice it does about 2 times the regular Spell damage (shown in salmon pink).
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Now I will try to make my calculations as clear as possible, thus adding some useless steps.
D stants for your damage unaffected by the free stat points that
you add. (That means that critical rate and damage boost from SPR and STR stat points that you've got automoticly from leveling up are already in this
D.)
C will stand for free stat points spent on SPR
From a mathematical and statistical point of you can interpret critical hits as adding some percentage boost to your attack damage, because the damage output will be the same if you calculate your damage over 1000 attacks.
For example, if you count as a probability of getting double damage every once in a while, you get:
1000 *
D + 1000 * 0.002 *
C *
D = (1000 + 500 *
C) *
D (I assume that
C is less or equal to 25 when it's most efficient, I will get to other cases later on.)
If you treat critical hit rate as a percentage addition to attack damage you get:
1000 * (
D + 0.002 *
C *
D) = (1000 + 500 *
C) *
D (So you get the same result both ways).
These were pretty much unecessary steps to clarify everything if some people don't get ir right away. Now if we consider that treating cricital hit rate as a percentage addition to the attack damage is ok, we can calculate the damage that is needed if we want SPR to be more efficient than STR:
x - free stat points spent on SPR or on STR
D + 1.2 *
x <=
D + 0.002 *
x *
D
1.2 *
x <= 0.002 *
x *
D
1.2 <= 0.002 *
D
600 <=
D
Conclusion - you need at to do at least 600 damage for SPR to be more efficient that STR and that is if we treat SPR better than it actually is by assigning it 0.2% crit hit increase despite the fact that it holds true only if SPR is less or equal to 25.
Now for those that don't have high level characters just like me look at this
picture. A pure STR 51lvl archer doesn't reach 600, full SPR on the other hand would hardly have 500 points of damage at the same level. So, the way I see it, you may benefit from SPR only when your level is extremely high and still only from the first 25 points in SPR.
Sad news for all pure SPR charachters if there were any, I am actually critical hit fan and I hurts to admit that adding points to SPR would be a drawback for the character.