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Old 07-17-2009, 03:01 PM   #1
Hessah
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Quick Beginner's Class Guide

The guide below is a basic recommendation. The empowerment of skills shall depend on your playing style and how often you use the skill.

Cleric

Where should I put my stat points?
These are the common builds for Clerics:
  • 25 SPR / Rest END - Mainly used for support, party clerics, who may want a little bit of extra damage.
  • Full END - Mainly for full support cleric.
  • Full STR - For the solo / damage clerics.
  • 25 SPR / Rest STR - Also for the solo clerics who likes crits.

Where should I put my skill points?

All Clerics -
  • Heal - 5 points in SP Consumption, 5 points in cool down (Must!!) 5 points in heal power can be added later, maybe level 50+ when other people have more HP than you can heal.

Solo clerics -
  • Bash - 5 Points in Power (support clerics may add this too)
  • Trip or Bleed - 5 Points in Power

Support clerics -
  • Invincible - 5 points in duration
  • Recover (lvl 60 party heal) - 5 points in cool down
  • Rejuvenate - 5 points in cool down
(It is not recommending to empower Restore or Revive.)

Hammer or Mace?
Most people use hammer, because it deals more damage.


Archer

Where should I put my stat points?
These are the common builds for archers:
  • Full STR - Pure damage.
  • 25 SPR / Rest STR - Also damage built, with people that likes crits.
  • 25 SPR / 33 DEX / Rest STR - hybrid built with a bit of extra evasion, but less damage.
I don't recommend putting any END in free stat, find END in gears instead.

Where should I put my skill points?
  • Power Shot - 5 points in power.
  • [Optional] Aim Shot - 5 Points in power.
  • Nature's Mist (Level 51) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.
  • Piercing Shot (Level 75) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.

Bow or Crossbow?
Bow up to level 50.
For PVE - optional switch to xbow after level 50 for extra damage for AOE.
For PVP - probably best to stay with bow.



Mage

Where should I put my stat points?
These are the common builds for mages:
  • Full INT - for the damage mages.
  • 25 SPR / Rest INT (Not as recommended) - Also damage built, maybe more for people that use crit costumes.

Where should I put my skill points?

All Mage -
  • Magic Missle 01 - 5 points in cool down.

PVE Mage -
  • Frost Nova - 5 points in cool down, 5 points in power (?)
  • Inferno - 5 points in cool down

PVP Mage -
  • Mind Drain - 5 points in Duration
  • Magic Blast - 5 Points in cool down (most effective after lvl 81)

Wand or Staff?
Wand does more damage, staff has more accuracy. I would recommend wand, as you can make up the aim with scrolls.



Fighter

Where should I put my stat points?
These are the common builds for fighters:
  • Full STR - for the damage dealing fighters.
  • 25 SPR / Rest STR - For those fighters that likes crit rate.
  • Full END - For the tankers (much weaker damage with 1H Sword).
  • 50 END / Rest STR - hybrid build, for those fighters who want to tank but also solo [kind of those jack of all trades master of none build]

Where should I put my skill points?

If you plan to be a damage dealing fighter, do not put any points into Slice and Dice.

All fighters -
  • Devastate - 5 points in duration, 5 points in power, 5 points in cool down. Even 5 points in SP consumption if you like.
  • Vitality - 5 points cool down, 5 points duration [A nice buff for all fighters especially damage dealers; and even tankers since more damage = better aggro control]

Damage Dealer Fighters -
  • Power Hit - 5 points in power.
  • Precise Strike - 5 points power, 5 points cool down [Powerful attack both for PvE and PvP]

Tankers -
  • Slice and Dice - 5 points in power
  • Accurate Strike - 5 points power, 5 points cool down [Same as Precise Strike]
  • Snearing Kick - 5 points cool down [Mock stops at 56 but Snearing Kick goes up a little further. So tab spam this skill to control aggro]

1H Sword & Shield , 2H sword or axe?

Damage Dealer Fighters -
The axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible. It is also recommended that you carry 1H sword & shield for when you need to tank in KQ or other parties.

Tankers -
1H Sword & Shield.
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Last edited by Hessah; 08-17-2009 at 01:07 AM..
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Old 07-17-2009, 03:06 PM   #2
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I'm going to double post to keep my draft neat.

The aim of the guide is to provide one-stop post for new players to briefly understand the types of builds that are widely used by most players, that you can pretty much not go wrong with th build.

I'm unfamiliar with PVP mage, and stat / skill set ups for fighters, so if further info can be given that would be great.

Anyone else with other feedbacks will also be considered. Though I can't guarantee that I'll add everything, as I want to keep this as simple and as basic as possible.
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Last edited by Hessah; 07-17-2009 at 03:20 PM..
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Old 07-17-2009, 03:33 PM   #3
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Very nice!
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Old 07-17-2009, 03:35 PM   #4
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great guide also i'm sure there will be a grammar nazi around soon enough.....
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Old 07-17-2009, 06:17 PM   #5
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Quote:
Where should I put my stat points?
These are the common builds for fighters:
  • Full STR - for the damage dealing fighters.
  • 25 SPR / Rest STR - For those fighters that likes crit rate.
  • Full END - For the tankers (much weaker damage with 1H Sword).
  • 50 END / Rest STR - hybrid build, for those fighters who want to tank but also solo [kind of those jack of all trades master of none build]
Where should I put my skill points?

If you plan to be a damage dealing fighter, do not put any points into Slice and Dice.

All fighters
  • Devastate - 5 points in duration, 5 points in power, 5 points in cool down. Even 5 points in SP consumption if you like.
  • Vitality - 5 points cool down, 5 points duration [A nice buff for all fighters especially damage dealers; and even tankers since more damage = better aggro control]
Damage Dealer Fighters
  • Power Hit - 5 points in power.
  • Precise Strike - 5 points power, 5 points cool down [Powerful attack both for PvE and PvP]
Tankers
  • Slice and Dice - 5 points in power
  • Accurate Strike - 5 points power, 5 points cool down [Same as Precise Strike]
  • Snearing Kick - 5 points cool down [Mock stops at 56 but Snearing Kick goes up a little further. So tab spam this skill to control aggro]
1H Sword & Shield , 2H sword or axe?

For the tankers, 1H Sword & Shield.
For the Damage Dealers, the axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible.
Added stuff in red. Might have changed since I haven't played for awhile but my fighter was 'rebuilt' with max damage skill build with a tank build.

IMO, a fighter should, if possible carry both 1h/shield and axe or 2h sword. Tankers have crap damage but a 2h weapon will help them solo while a damage dealer may be called in to tank in an emergency. But since this is a quick guide... that may be unnecessary.
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Old 07-18-2009, 01:28 PM   #6
Hessah
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@ Jack - HAHA yeah grammar isnt my forte, I wouldn't mind some help on that..

@ Loveless - Thanks!! I've added the 1H/shield comment too.

Another question - Did anyone empower the power of their Frost Nova? I didn't do it myself, not sure if that's recommended...
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Old 07-18-2009, 06:45 PM   #7
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^I think I did that... I'm a major party-mob person, so I like to max dmg and cd for both inferno and frost nova x3
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Old 08-01-2009, 10:07 PM   #8
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Since this thread is pretty clean, I will just move this to the recommended guides section!
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Old 08-03-2009, 10:13 AM   #9
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woot,, my fighter build failed xDD
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Old 08-12-2009, 04:11 PM   #10
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what about the kiting archers?
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