Full spirit's probably the most viable build for the archer. The archer was meant to deal damage from afar, and spirit maximises your output more than any other stat. As you increase your critical rate, you increase the frequency of your criticals. If you land one critical during a clash, you've already outclassed the damage you would have dealt from strength bonuses. Strength increases damage consistently, yes, but criticals increase damage much more drastically. I'd draw the graph to explain this, but I don't think it's necessary.
Strength gives you damage in a linear way. It's just a straight line. With criticals, your damage works like a "bell shaped graph." Your damage will deviate between high and low, where the medium changes depending on your critical rate. The higher your critical rate, the more skewed that medium becomes, meaning more consistent "highs." Anyway, spirit increases damage much much more effectively then strength does. Strength becomes obsolete in the higher levels as your weapons and natural stat gains give you 1000 + damages. I don't know how many times I can stress this, but strength really is a worthless stat at the moment.
Endurance on an archer is crazy talk too. Archers don't benefit from the block bonus that endurance gives, and the bonus HP is negligible. If you really want an archer that can tank effectively, then pure dexterity is the best path for this. Obscene amounts of evasion mean you extend your eHP phenomenally. If the enemy uses a power scroll, rip out your evasion scroll, they're basically stuck at square one again.
To sum up, strength and endurance aren't practical stats for an archer. Spirit and dexterity are most advised.
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