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01-29-2008, 09:55 PM
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#21
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Corgi Addict
In-Game Name: Cubyrop(WoW)
Current Level: 85
Server: Maelstrom
Posts: 5,902
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Its good for soloing for mages <.< I could kill stuff before the stun wore off and they got to me.
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01-29-2008, 09:57 PM
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#22
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Digerati
In-Game Name: Ermengarde
Current Level: 82
Server: WE ARE TEVA !!
Posts: 434
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Originally Posted by hyperswoss
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The "stun" in BK had a duration of about 2-3 seconds.
Hardly a stun.
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Hardly a stun? Are you serious?
Add 2-3 seconds + an additional 1.4 seconds of skill empowerment by lvl. 22, and that's very near 5 seconds of stun. It takes me 10 seconds to kill a baby bat at my level, so it helps.
Addressing the topic:
Yea, I definitely think there needs to be a change in the classes. Archers specifically, need the most help. I say give 'em more skills and slightly better STR. Mages needs.....uuuuh... better posture? Fighters need a STR boost, and clerics need to be toned down a bit. I'm sorry, but if a clerics base attack power can steal away aggro even when I CRIT, then I say nerf 'em!
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01-29-2008, 09:57 PM
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#23
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Skeleton Archer
In-Game Name: ???
Current Level: 105
Server: A Server With Slimes In It
Posts: 272
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Originally Posted by hyperswoss
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The "stun" in BK had a duration of about 2-3 seconds.
Hardly a stun.
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3 seconds is a lot of time if you are a high powered mage doing pvp vs fighters/clerics, enough for u to pull a huge distance between urself and the target as well as prevent clerics from healing themselves during that period of time.
Also replying to whoever mentioned about increase sp consumption/cool time for heal.... You'll be seeing a lot of dead/unhappy parties if that change is made ^_^.
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01-29-2008, 10:33 PM
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#24
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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If anything you do not need to "tone down" any class. You do that to a Cleric and who the heck is going to heal when your tank is getting hit from 10+ mobs? Of if you do that to a Mage, who's going to deal massive damage to those 10+ mobs?
When you talk about class balance, it's not just the ability between the classes but also the ability to either solo or party should be at an equal level. Everyone has their own play style and some prefer to solo. So you need to look into people like that too.
Archers definitely do need some 'beefing' up but not in terms of their damage. They're not a Mage so they don't need to do 1000+ dmg every hit but they should make up for that lack of damage by dishing out more shots per minute. They are supposed to be agile... right now we're as good as a Fighter trying to dodge attacks with no DEX at all.
The Archer's role in the other version is aiding the party with boosts (in accuracy and critical rate). But they really are the best at 1v1, great soloists. With empowerment on Fury Shot and Entangle you can keep a monster from reaching you for a total of 15-20 seconds... that's more than enough to kill off your enemy. 10s out of that time the monster can't even attack you.
You'd think that's unfair but the Cleric has a choice of stun or bleed with the attack to decrease the enemy's defense. Mage's Lightning is able to stun and because of other powerful magic 2-3 seconds is enough to finish the enemy off. The Fighter also has bleed damage, it's small but still helps.
I do agree that Fighter's SP pool is... really sad but that's why they have that huge HP pool. Vice versa for the Mage; they deal massive amount of damage with SP pool to boot but they lack in HP. Then Cleric is the rounded sort of character with equal HP:SP ratio but they have the ability to heal.
Btw, the Archer's DoT does help but it only really 'shines' when you get it to level 5-6(?) when they do 40+ damage per second. Then you're hitting the mob at a constant 100+ each second if you have all DoT skills hit.
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01-29-2008, 10:46 PM
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#25
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Papa Bear
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Originally Posted by hyperswoss
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The "stun" in BK had a duration of about 2-3 seconds.
Hardly a stun.
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Well on top of the stun you could cast it on the run.
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01-29-2008, 10:50 PM
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#26
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Super Moderator
In-Game Name: Espei
Posts: 8,305
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You were able to cast Heal and Endure on the run as well... I don't know about others but yeh. They recently put that in their update... run and cast.
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01-29-2008, 10:59 PM
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#27
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Papa Bear
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You could pretty much do any skill on the fun for fighters.
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1 Signature by Manz
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01-29-2008, 11:06 PM
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#28
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Hardcore Procrastinator
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Originally Posted by Kitager
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Yea, I definitely think there needs to be a change in the classes. Archers specifically, need the most help. I say give 'em more skills and slightly better STR. Mages needs.....uuuuh... better posture? Fighters need a STR boost, and clerics need to be toned down a bit. I'm sorry, but if a clerics base attack power can steal away aggro even when I CRIT, then I say nerf 'em!
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I'm pretty sure our base atk power doesnt steal aggro.. we do jack-all dmg! it's our heal/rejuv that steals aggro most...
Originally Posted by AngellicDiety
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As it stands clerics may need more natural strength - yes, but a clerics hammer already does more damage than a fighters 1 handed or 2 handed swords.
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Our hammer has very poor aim... i miss like there's no tmr.... i know i could scroll up and improve it a bit.. but i guess scrolls and things should be taken out of the class balance equation...
I think i agree with Falco's POV most... all class has their goods and bads pretty evened out... like come on, you cant have the best of everything that's why it's called balance...
But Archers need more "goods" about them... at the moment they're not the best dmg dealers (compare to mage) and they're not the best tanker/dodger either... so they're kinda stuck in the middle and need either more dmg or more dodge rate or something...
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Ninja text! For those who's easily amused
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okay...
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01-30-2008, 12:00 AM
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#29
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WONDERCLERIC
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Is it just me or what? I don't find clerics to be overpowered at all. I thought it was known that while we survive well, we don't kill well. I'm not sure if it's just me, but I absolutely hate solo-ing because I can't kill a damn mob without taking ten thousands years to do it. It could be my build, but meh, I don't know.
Nerf us so we get less defense? Sure, then expect your party to be kissing the ground more often than you used to. We die = no one heals = you die, or you pot. We have a high defense so we can stay alive and heal other people. We don't survive for ourselves, we survive for you.
No comments on the other classes since I don't really play them much.
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01-30-2008, 12:15 AM
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#30
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Hardcore Procrastinator
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LOL ^ Exactly my point..
Yesterday we were in Battlefield and i said it was boring, so lilian decided to pull 20 mobs, they hit the fighters relatively softly (only 60 dmg) but coz i started healing, they ALL came after me... and i so i start healing MADLY and they couldnt even mock the mobs off me XD (not sure if its coz mobs in BF doesnt respond to mock very well)
So if i had less defence... then all 3 of us would've been kissing the floor LOL
I had ScoobyDoo (lvl 60+ mage) spamming his skill on me once, and i managed to survive as a lvl 4x cleric... i guess u can say we're pretty tough... but i had absolutely no time to land a hit on him.. coz all i could do was heal, rejuv, restore, invince, heal, restore, rejuv...
So if u nerf our defence then we're ultimately useless....
__________________
G____G
G____GTevaG____G
Heart___G_Hessah_G___Heart
79 - Paladin | 85 - Enchanter | 91 - Scoutxx
Ninja text! For those who's easily amused
I can show you the woooorld!
I don't want to see it!
okay...
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