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01-24-2009, 11:14 AM
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#11
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Boogy
In-Game Name: Raimund
Server: Teva
Posts: 126
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Originally Posted by Icy
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I'm saying that you can calculate neither the overall Lucky Success Rate nor Increased Lucky Success Rate without knowing the success rate inherent from the item, as you earlier said. Therefore, that column is misleading. Come all who disagree and I will enlighten you.
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Point taken and I did place a note on the top of the Game Items part that says as much to better explain this to the users of this page. I have yet to be able to find the Item success rate or the luck rate so I can not give examples for this note.
I think it is defaulted in the game based on something about the item itself. But no way to prove this since it seems to be Server side calculations or Hard Coded into the Client itself.
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01-24-2009, 11:36 AM
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#12
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Huge Slime
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Originally Posted by Gandalfa82
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Point taken and I did place a note on the top of the Game Items part that says as much to better explain this to the users of this page. I have yet to be able to find the Item success rate or the luck rate so I can not give examples for this note.
I think it is defaulted in the game based on something about the item itself. But no way to prove this since it seems to be Server side calculations or Hard Coded into the Client itself.
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And there's also the probability that the developers hardcode placebo codes to screw us over. If only they used more precise English in their description, we'd be sure if the numbers are additive or multiplicative.
__________________
AD ASTRA PER ASPERA
"You should never judge a book by it's cover unless you understand what you are getting into. But anyone with eyes can determine your kind rather easily. You and Triumph are of the same breed. Egotistical, narcissists who believe that numbers are some how important. It is one's love for something that truly determines who knows more and it is without a doubt that my love for the mage class trumps yours any day."
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01-25-2009, 02:44 AM
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#13
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Boogy
In-Game Name: Raimund
Server: Teva
Posts: 126
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Originally Posted by Icy
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And there's also the probability that the developers hardcode placebo codes to screw us over. If only they used more precise English in their description, we'd be sure if the numbers are additive or multiplicative.
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So true, but we may never know the truth. After all it like rolling a D10, you have a 10% chance to get any number. So, if a success was 10% we would say you had to roll a 10 and it could take 1000 rolls to get that 10. So, the illusion could be the same as rolling a dice or it could be something else coded. We don't know and probably never will know that.
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01-25-2009, 01:35 PM
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#14
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Huge Slime
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Originally Posted by Gandalfa82
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So true, but we may never know the truth. After all it like rolling a D10, you have a 10% chance to get any number. So, if a success was 10% we would say you had to roll a 10 and it could take 1000 rolls to get that 10. So, the illusion could be the same as rolling a dice or it could be something else coded. We don't know and probably never will know that.
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Lol when there's a 10, 13, 15, 17 - naturally we think they mean 10%, 13%, 15%, 17% because those are sensible values. But they could, following the habits of the developers, mean 10 in 1000, 13 in 1000.... or 10 in 50, 13 in 50, etc. Lol. It could even be the mean of a Poisson distribution dictating how many $ a user ought to spend on average before a +9.
__________________
AD ASTRA PER ASPERA
"You should never judge a book by it's cover unless you understand what you are getting into. But anyone with eyes can determine your kind rather easily. You and Triumph are of the same breed. Egotistical, narcissists who believe that numbers are some how important. It is one's love for something that truly determines who knows more and it is without a doubt that my love for the mage class trumps yours any day."
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01-27-2009, 06:29 PM
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#15
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Hero Slime
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lucky elrue[1]
success Rate 13%
Luck Rate 35%
Lucky Success Rate 5.95%
There is a thing that i dont understand...
13%*35%=4.55%
17%*35%=5.95%
Lucky elrue[1] success rate is 13% or 17%?
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01-27-2009, 10:09 PM
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#16
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Huge Slime
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There must have been some confusion in the derivatives - use the primary figures rather than the secondary.
__________________
AD ASTRA PER ASPERA
"You should never judge a book by it's cover unless you understand what you are getting into. But anyone with eyes can determine your kind rather easily. You and Triumph are of the same breed. Egotistical, narcissists who believe that numbers are some how important. It is one's love for something that truly determines who knows more and it is without a doubt that my love for the mage class trumps yours any day."
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01-27-2009, 10:37 PM
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#17
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Boogy
In-Game Name: Raimund
Server: Teva
Posts: 126
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Originally Posted by Icy
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Lol when there's a 10, 13, 15, 17 - naturally we think they mean 10%, 13%, 15%, 17% because those are sensible values. But they could, following the habits of the developers, mean 10 in 1000, 13 in 1000.... or 10 in 50, 13 in 50, etc. Lol. It could even be the mean of a Poisson distribution dictating how many $ a user ought to spend on average before a +9.
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Have not thought about those ideas. So could be those.
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