Great guide, I'm sure it'd help some players on who to choose. However, I'd like suggest some changes.
Some spelling/grammatical/minor errors
If you accept all my changes, you can just quote me and copy and paste the whole thing below[/B]. Most changes include:
- Corrected your spelling. Like TheivingSix said, you should use full/correct words in guides. "Please" not "plz", "cool" not "kool", "I" not "i" etc.
- Changed MP to SP; resurrecting to reviving; please use the terms in Fiesta.
- Corrected some spacing errors. I notice that you don't put a space after your commas (e.g. "hi,I am" instead of "hi, I am". It's not big deal, just something I picked up on).
- Added in the missing apostrophes.
- Corrected some grammatical errors in general.
I've also given the list of pros and cons bullet points to make it more "neat".
I have not altered the content of your guide below, so please consider these changes.
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Summary:
I.INTRODUCTION
II.FIGHTERS
III.MAGES
IV.CLERICS
V.ARCHERS
VI.THE QUIZ
VII.THE ANSWERS
IIX.CREDITS
I.Introduction
There are many players who wonder about what job they should take. I will do my best to post the pros and cons of each job, and there will be a little quiz at the end of my guide to help out those who can't decide what job to play.
II. FIGHTERS
IMPORTANT: Fighters pros/cons are divide into two sections, the DD (damage dealer) and the tank (damage taker) section.
TANK
Pros- Average damage.
- Has the highest defense (if you go full END).
- Plays an important role in a party, which is tanking.
- Has the most HP.
Cons- Will most likely need a cleric if they are tanking a boss.
- While tanking a boss, they will need to continuously cast snearing kick to keep the aggro of the boss because the monster will most likely attack the other damage dealers since they do more damage than the tank.
- Have the least SP.
DD
Pros- Deals more damage than the tank.
- Higher critical rate than the tank (if you have some SPR points in your build).
- Has the highest HP, after the tank, of course.
Cons- Has less defense than the tank (because they use a 2-handed weapon and therefore can't use a shield, and also because they normally don't go full END).
- Takes more damage than the tank in pvp.
- Has the least SP.
III. MAGES
Note: I'm not a "pro" mage player, so perhaps I may miss some points in this section. If I do, please tell me what I should have put.
Pros- The highest damage of all class.
- (I dunno if this is pro is worth a mention) They can wear purple clothes, which is one of my favorite color
- Has the highest SP.
- Has great AoE skills (lvl 60+).
Cons- Has the LOWEST defense of all class.
- Has the LOWEST HP of all class.
- Can get 1H-KO by a boss if nobody tanks it.
IV. CLERICS
Pros- Can heal.
- Plays one of the MOST important role in a party, which is healing and reviving.
- Is averagely strong.
- Got an acceptable amount of defense.
- Can tank.
- Average SP and HP.
Cons- Can get pressured by the fighters if they are losing too much hp while fighting.
- Most of the people will think that clerics are only made for healing, which is totally false.
- Can get the blame if the KQ fails or if some people in the party dies.
- Does not have any AoE skills.
V. ARCHERS
Pros- Has some amazing skills like nature's protection and multi-shot.
- Has DoT (damage over time) skills.
- Has average HP and SP.
- Has the most highest accuracy and evasion.
- Has the most run and cast skills (great for kiting).
Cons- Has the lowest defense (I think the high evasion can cover that, though).
- Kind of weak damage (I didn't confirm it myself but that's what I've heard).
- DoT skills does not stack with other archers' skills.
VI.The quiz
Ok, go get a paper and a pen before doing this quiz, so you can write your answers down.
1. If you see a monster,what will you do?
a) Attack it directly to make the most damage as possible before it reach your party.
b) Use skills to lead it to your party tank
c) Get in front of it so that you take the damage while your party members attack it from afar.
d) Wait for your party tank to tank it, then you help your party members to stay alive.
2. What is the most important to you while fighting a monster?
a) Attack the monster with my strongest skills to eliminate it faster.
b) Help organize the other monsters aggro with some skills.
c) Protecting my party members by taking all the damage.
d) Make sure that everyone's health is high.
3. What do you prefer?
a) Grinding alone in a place with many monsters.
b) Grinding alone in a big place with enough monsters.
c) Grinding in a big party.
d) Grinding in a little party and healing my party members.
4. Which of these things means the most to you?
a) Power
b) Skills
c) Defense
d) All of the above.
5. Which of these things means the most to you?(I know, it looks like it is the 4th question again...)
a) Doing the most damage before dying.
b) Organizing the fights.
c) Staying alive the longest.
d) Helping me and the others staying alive.
VII. The answers
Most a): The best job for you is either mage or fighter (DDer). If you are STILL struggling to know which of these 2 jobs are best for you, then be a fighter (DDer) if you like to be a melee fighter and a mage if you like long range.
Most b): The best job for you is the archer, which is (I think), a job with cool skills.
Most c): The best job for you is a fighter (tank), or a cleric (damage build).
Most d): The best job for you is a support cleric, definitely.
IIX. CREDITS
-To Lirange, who helped out with the introduction.
-To Hessah, who helped with some pros and cons.
-To FiestaFan, the fiesta forum that helped me a lot.
-To outspark, the creators of fiesta.
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Suggestions for your guide
General corrections aside, I would like to suggest some changes to the content of your guide as I don't agree with some things.
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Fighter Tank Con:
Quote:
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Will most likely need a cleric if they are tanking a boss.
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I don't think this is a con. In fact, if there were to be a class that can tank a boss "efficiently" without a cleric, it'd be full END fighters. Pretty much any class can tank in Fiesta, and they would most likely all need a cleric anyway, so I don't think it needs to be included.
Fighter DDer Con:
Quote:
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Deals more damage than the tank.
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Mind changing that to "Deals more damage than the tank (especially when using an axe)."?
Quote:
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Do more critical hit then the tank(if you had put up some spr points).
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Hmm, I don't think this is a pro. Essentially, fighter tanks can also have SPR points for magical defense, so they can have the same amount of crit rate as figher DDers if they wanted to.
My additional suggestion.
Pro:
- Perhaps you can mention how fighters get an AoE stun at level 43+.
- Fighters can also cast debuffs on mobs and opponents in PvP.
Con for tankers:
As of this moment, the "mock" skill is still underpowered, hence making it difficult to hold the aggro of mobs at higher levels when grinding
(though I wonder if anyone else can confirm it, or agree with me on this one since I'm not sure. I don't play a fighter, just that I remember getting aggros when I grind).
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Mage Pro:
I'd like to suggest "Great at PvP at higher levels due to their debuff skills."
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Cleric Pro:
Maybe you could mention that they can cast party defense and damage buffs as well?
Quote:
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Is averagely strong
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Maybe you should change the wording to "Deals average damage if you go for a damage build". It may give a misconception of clerics being great DDers when they are not (compared to other classes).
My additional suggestions:
Pro:
- Has the highest HP/SP stone capacity, which reduces the trips to and from the grinding spot and healer NPCs to restock.
Con:
- Draws a LOT of aggro with heals, especially with AoE heals.
- Poor damage if you're a support cleric.
- Poor at PvP in general.
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Archer Cons:
Quote:
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-Got the lowest defense(i think the high evasion can cover that,tought).
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As ThievingSix said, you can't have two classes with the lowest defense. Archers do not have the lowest defense, anyway. They have more than mages. Maybe you can say "Has the lowest defense after mages".
Quote:
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kinda weak damage(i didnt confirm it myself but it is what i heard)
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Hmm.. maybe you could change the wording to "kills slower than mages"? I'm not sure if they're really that weak.
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Formatting?
Maybe you could colour some subheadings or making some fonts
slightly bigger, so they stand out a bit more. It generally helps readers "separate" the sections, if you get what I mean.
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Feel free to comment on my feedback, whether you agree or disagree!