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Old 11-29-2007, 02:45 PM   #1
NotMyWay
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about skill damage calculations

One thing i noticed is that currently, my bash (cleric's attacking skill) says "111-130 additional damage". however, i deal about 80 damage without bash and 115-125 damage with bash on silver slimes. even if i was doing 80 damage shouldnt 80+111=191 at the very least, or is there a different formulae? i suspect it should be more like "111% to 130% additional damage" or something like that after factoring in defence, but im unsure how defence is calculated in the first place... any thoughts on this?
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Old 11-29-2007, 03:06 PM   #2
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Damage Dealing
Well im not sure all the formulas in this game yet, so dont quote me on anything. but that 80 is additional damage included.

here is my knowledge of damage in rpg games

Weapon Damage = WD
Additional Damage= AD
Defense = DEF
Total Damage= TD
so with that

WD + AD - DEF = TD

now the formulas is where it gets tricky, sometimes defense is worth double, sometimes half. it depends on what the game makers find to be fair for all...

so 50 WD + 100 AD - 75 DEF = 75 TD

now if you want to REALLY know what damage you can do, go try hitting lvl 1 creatures. that should give you the minimum DEF you can find, and thus get your highest TD

EDIT: also add bash in there, your right about the bash, thing just add that in like so WD+AD+BASH-DEF=TD
as for bash might be magical (does it use SP?) and it might be its OWN little attack, something like this...
Normal attack = WD+AD-DEF=TD
BASH Attack = WD+BASH-DEF=TD

not sure sorry for the incomplete answers. hope some one else gives you a more indepth response

(these acronynms are not common and were used just for this forum post.)

-Skwerl

Last edited by Skwerl; 11-29-2007 at 03:09 PM.. Reason: didnt realise he was using two attacks...
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Old 11-29-2007, 05:31 PM   #3
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Theres much more to put down for damage calculation
The Cleric's base strength (includes str rings)
and also his bonus stat strength. (which receives no affect from defense allegedly )


They apparently is a different formula though as NotMyWay pointed out... that has not been completely figured yet
How else can lvl 40 people crit for 10k+ on lvl 1 slimes?
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Old 11-30-2007, 05:00 AM   #4
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Originally Posted by rokaraged View Post
How else can How else can lvl 40 people crit for 10k+ on lvl 1 slimes??
Easy answer. The damage is reduced by the defence in an non linear way. 2 Proofs i have seen in these forum so far:
1.) Damage multiplication if the defence is far below damage. "lvl 40 people crit for 10k+ on lvl 1 slimes"
2.) negative Damage Multiplication if the defence is far beyond the damage. Someone in these forum wrote that he made lesser damage then his damage bonus from str was, the diff was -2.

In pseudo c, it should look about like that:
Damage*= (Attacker.Attack/Defender.Defence)+-*/UnknownFaktors;

But what i know is that there is Pre- and Post- Defence damage.

a good example for predefence would be: Skills
a good example for postdefence would be: str bonus.
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Old 11-30-2007, 05:04 AM   #5
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yeah under my stats it says M dmg ...420-550 or something like
that yet i only hit between 140-250 normally and 500s with crits
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Old 11-30-2007, 05:22 AM   #6
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i didnt read everything here... coz all the numbers are all hypotheically to me and i dont hv the energy in the braincell to process it all XD

but i just want to throw in some extra knowledge about dmg...

The addictional dmg from a license (say..30% dmg) does not affect bash...

e.g. u do 100dmg base dmg, license give u extra 30% dmg so u do 130 dmg

If bash does 200 dmg, then it's gonna do 200 dmg whether or not you u've got license...
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Old 11-30-2007, 01:46 PM   #7
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Originally Posted by MaxOff View Post
Easy answer. The damage is reduced by the defence in an non linear way. 2 Proofs i have seen in these forum so far:
1.) Damage multiplication if the defence is far below damage. "lvl 40 people crit for 10k+ on lvl 1 slimes"
2.) negative Damage Multiplication if the defence is far beyond the damage. Someone in these forum wrote that he made lesser damage then his damage bonus from str was, the diff was -2.

In pseudo c, it should look about like that:
Damage*= (Attacker.Attack/Defender.Defence)+-*/UnknownFaktors;

But what i know is that there is Pre- and Post- Defence damage.

a good example for predefence would be: Skills
a good example for postdefence would be: str bonus.
What?......Oo
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Old 11-30-2007, 01:49 PM   #8
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Old 11-30-2007, 03:13 PM   #9
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i think pseudo c. = pseudo code, supposedly computer languange translated into more understandable english (but cannot be understood by the computer)

also they are saying that if defence reduces damage by a percentage range rather then by a fixed amount range, there would be factors that add to damage before calculating defence and factors which add to damage after calculating defence. im not sure exactly what these factors are but i know that criticals are counted after defence.

anyway, my stats when i killed the silver slime where as follows (4 str from ring):


also, at that same level my bash did about 1.6k damage to slimes, which is clearly much higher then what is shown in the stat window (in that case i had extra +3str (total+7) from ring if i rmb correctly).

i supposed this means that level is taken into consideration when calculating damage...
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Old 11-30-2007, 03:22 PM   #10
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ok the simple version.....

you have weapon damage, strength, bonus damage, bonus stats.

basically you hit for x hard....

enemy has defense, strength, armor, shield,

basically he blocks y strong....

so you hit X he blocks Y and you get

X-Y = Damage...

If i (25 male military in physical shape) walks up to a 10 year old kid, and punchs them square in the face. im gonna shatter their face.

but if i walk up to another 25 year old man, on drugs, and has a pillow over his face, and punch him in the face. well he wont feel it.

lol.



another thing, i dont know about hte damage boosts for titles. because if i as a mage dont get my damage boost then thats a waist of money and gay. i havent tested it yet or anything. but i will be pissed if it doesnt...

and as for bash not getting much harder then a normal swing. they might not have figured it right and do the math differently... you may have Weapon damage, and then BASH damage, and thus Weapon damage is added for normal swings but NOT to bash swings. and thats why 80+100 isnt adding up, it might be more like 20+60 or 20+100... not sure........


i know these posts go on for ever, but everyone loves World of TheoryCraft, or TheoryFiesta.... makes you feel good tell people you can hit harder than you really can

Originally Posted by rokaraged View Post
Theres much more to put down for damage calculation
The Cleric's base strength (includes str rings)
and also his bonus stat strength. (which receives no affect from defense allegedly )


They apparently is a different formula though as NotMyWay pointed out... that has not been completely figured yet
How else can lvl 40 people crit for 10k+ on lvl 1 slimes?


good point... but if BASH is under a magical attack (not sure havent played cleric) then strength would be useless, and INT would do all its bonus damage,

it all depends on what they calculated, but yea when i was saying ATTACK DAMAGE i was refering to basically strength, combined with basic attack damage. you have a total AD and its based on STR....

but there are a LOT of factors in these games....

my formulas were not precision calculations, they were just simplistic answers as to why he wasnt getting a 100 point damage bonus when he used bash...


each game has their own creators, and thus their own math equations, one day the wiki will have it all, but untill then, make some silver, kill some slimes, and pray to the elrue gods...





EDIT 2:

so you said bash did 1.6k damage to slimes, and said rings werent showing up in the freestat.

thats because freestat shows the +numbers, basically what you added from lvling, as for rings they go into base take one off and put it on, youll notice the same freestat. youll just see your base number change.

Last edited by Skwerl; 12-02-2007 at 08:20 PM..
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