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Old 09-08-2007, 02:00 PM   #1
Crucix
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Some questions here and there.

Hi,
Can anyone please post a build of a full support cleric?

Is there perhaps a guide on full support clerics?

I was thinking about this build..
40 END
xxINT
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Old 09-08-2007, 04:16 PM   #2
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Well End if you want to survive a punch but as for getting your mp pool bigger you should add spr. And as far as I can tell Clerics don't get any gain from int.
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Old 09-08-2007, 04:52 PM   #3
tehfusion
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A full support cleric is a battle cleric. Well, if you absolutely certainly don't want to do any fighting ever, then go pure END or pure SPR, or a bit of both. END will give you defense and HP. SPR will give you SP (so you can cast more - but you'll still have to replenish it with potions) and magical defense. SPR will also give you crit rate.

Edit: But really. If you go pure END you'll still be able to fight as a battle cleric. If you go pure SPR you'll be a lot physically weaker (but a bit stronger via crit rate). But other than restoring SP faster when you rest, you get no 'support' benefit from SPR.

The only thing that really helps you support is buying higher level skills and empowering your support skills. So I really, really recommend that you go with a good battle build (so that you'll have good defense and be able to solo when you need), but empower your support skills.
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Old 09-08-2007, 06:04 PM   #4
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Regardless of your build, everyone seems to agree on the fact that clerics should have END. Which they should, as a cleric who can't take a hit is just as useless as a dead cleric.

Like Tequila has stated in the past, clerics periodically receive upgrades to Divinity, which increases your SP by 50-60 points. This, in my opinion, makes putting points into spirit redundant - you have to restore SP with potions and/or stones anyways, so how does having a bit more impact it? 1500 SP compared to 1700 SP (with 40 points in SPR) only gives you a higher critical by about 6.5%, as opposed to if those points were invested into STR or END, it would yield a bonus of 48 damage per hit or a bonus of 200 HP and 4% block rate, respectively. Since clerics have no two handed weapons (that we know of), increased block rate has its perks.
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