Regardless of your build, everyone seems to agree on the fact that clerics should have END. Which they should, as a cleric who can't take a hit is just as useless as a dead cleric.
Like Tequila has stated in the past, clerics periodically receive upgrades to Divinity, which increases your SP by 50-60 points. This, in my opinion, makes putting points into spirit redundant - you have to restore SP with potions and/or stones anyways, so how does having a bit more impact it? 1500 SP compared to 1700 SP (with 40 points in SPR) only gives you a higher critical by about 6.5%, as opposed to if those points were invested into STR or END, it would yield a bonus of 48 damage per hit or a bonus of 200 HP and 4% block rate, respectively. Since clerics have no two handed weapons (that we know of), increased block rate has its perks.
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