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Old 07-25-2007, 11:13 PM   #21
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good luck again =)
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Old 07-26-2007, 11:25 PM   #22
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Update:

SPR - Increases SP and Crit Rate, Crit Rate is increased by an additional .2% for each point.

My Str/Dex/Spr build seems to be working fairly well to me, although i want to make an edit to the fact that dex IS in fact fine without adding additional manual leveling points and the build should be switched to Str/Spr/Dex unless the user wishes to have more dodge points. In the near future i'll probably increase my END by a bit more than my dex after a certain point for pvp / guild war purposes.
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Old 08-03-2007, 04:28 PM   #23
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@OP

I believe strength isn't a very useful stat in most cases. You're either sacrificing the chance to dodge with dexterity, or critical with spirit for every point you invest in strength. Remember, strength will only give you one damage per point (and an extra one at the 5th cumulative point), and compared to the damage from licenses and weapons alone, this is not much.

At the moment I have a level 27 full spirit archer, whose base damage is 200-250 with a critical chance of 16%. If I had invested in strength and disregarded my spirit, my critical rate would only be 10% (from my equipment and scrolls), and would have had 232-282 damage. To me, that bonus damage isn't much at all. This will still hold true as I level up and weapon base damage increases, making the bonus damage from strength even more insignificant. That extra 6% chance to critical for DOUBLE damage is what matters to me. And nothing is more satisfying then getting critical damage with power shot for 550 damage. I find this occurs one out of every 5 monsters I initiate combat with, and if the critical doesn't proc with power shot, I have three other skills up my sleeve to try and achieve this.

Also, whilst adding spirit there is a sudden cap to the growth of critical percentage added. After achieving 5.0% critical with SPR points, you'll notice critical will only grow at a rate of 0.1% per point now. What you choose to do with this cap in mind is solely up to you. Personally I choose to invest in spirit alone.

Last edited by Dynamics; 08-03-2007 at 08:40 PM.. Reason: Misread post.
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Old 08-03-2007, 07:18 PM   #24
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1:2 dex:end

ive tanked 2 monsters at a time before, it sucked big time but it works
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Old 08-03-2007, 07:35 PM   #25
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Originally Posted by JimJimster View Post
1:2 dex:end

ive tanked 2 monsters at a time before, it sucked big time but it works
You know that Archer damage is based on str and not dex, right? Going for more of an AOE build? MOre evasion and def then?
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Old 08-03-2007, 08:21 PM   #26
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Originally Posted by Dynamics View Post
@RightClaw

How in the world does dexterity increase the DPS of an archer? Dexterity has no affect on damage nor does it have any affect on attack speed (this is a fixed value at the moment).


@OP

I believe strength isn't a very useful stat in most cases. You're either sacrificing the chance to dodge with dexterity, or critical with spirit for every point you invest in strength. Remember, strength will only give you one damage per point (and an extra one at the 5th cumulative point), and compared to the damage from licenses and weapons alone, this is not much.

At the moment I have a level 27 full spirit archer, whose base damage is 200-250 with a critical chance of 16%. If I had invested in strength and disregarded my spirit, my critical rate would only be 10% (from my equipment and scrolls), and would have had 232-282 damage. To me, that bonus damage isn't much at all. This will still hold true as I level up and weapon base damage increases, making the bonus damage from strength even more insignificant. That extra 6% chance to critical for DOUBLE damage is what matters to me. And nothing is more satisfying then getting critical damage with power shot for 550 damage. I find this occurs one out of every 5 monsters I initiate combat with, and if the critical doesn't proc with power shot, I have three other skills up my sleeve to try and achieve this.
She was asking what DPS meant. I'm well aware Dex doesn't add damage.
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