The guide below is a
basic recommendation. The empowerment of skills shall depend on your playing style and how often you use the skill.
Cleric
Where should I put my stat points?
These are the common builds for Clerics:
- 25 SPR / Rest END - Mainly used for support, party clerics, who may want a little bit of extra damage.
- Full END - Mainly for full support cleric.
- Full STR - For the solo / damage clerics.
- 25 SPR / Rest STR - Also for the solo clerics who likes crits.
Where should I put my skill points?
All Clerics -- Heal - 5 points in SP Consumption, 5 points in cool down (Must!!) 5 points in heal power can be added later, maybe level 50+ when other people have more HP than you can heal.
Solo clerics - - Bash - 5 Points in Power (support clerics may add this too)
- Trip or Bleed - 5 Points in Power
Support clerics - - Invincible - 5 points in duration
- Recover (lvl 60 party heal) - 5 points in cool down
- Rejuvenate - 5 points in cool down
(It is not recommending to empower Restore or Revive.)
Hammer or Mace?
Most people use hammer, because it deals more damage.
Archer
Where should I put my stat points?
These are the common builds for archers:
- Full STR - Pure damage.
- 25 SPR / Rest STR - Also damage built, with people that likes crits.
- 25 SPR / 33 DEX / Rest STR - hybrid built with a bit of extra evasion, but less damage.
I don't recommend putting any END in free stat, find END in gears instead.
Where should I put my skill points?- Power Shot - 5 points in power.
- [Optional] Aim Shot - 5 Points in power.
- Nature's Mist (Level 51) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.
- Piercing Shot (Level 75) - 5 points in power, 5 points in cool down. Optional 5 points in SP consumption.
Bow or Crossbow?
Bow up to level 50.
For PVE - optional switch to xbow after level 50 for extra damage for AOE.
For PVP - probably best to stay with bow.
Mage
Where should I put my stat points?
These are the common builds for mages:
- Full INT - for the damage mages.
- 25 SPR / Rest INT (Not as recommended) - Also damage built, maybe more for people that use crit costumes.
Where should I put my skill points?
All Mage - - Magic Missle 01 - 5 points in cool down.
PVE Mage -- Frost Nova - 5 points in cool down, 5 points in power (?)
- Inferno - 5 points in cool down
PVP Mage -- Mind Drain - 5 points in Duration
- Magic Blast - 5 Points in cool down (most effective after lvl 81)
Wand or Staff?
Wand does more damage, staff has more accuracy. I would recommend wand, as you can make up the aim with scrolls.
Fighter
Where should I put my stat points?
These are the common builds for fighters:
- Full STR - for the damage dealing fighters.
- 25 SPR / Rest STR - For those fighters that likes crit rate.
- Full END - For the tankers (much weaker damage with 1H Sword).
- 50 END / Rest STR - hybrid build, for those fighters who want to tank but also solo [kind of those jack of all trades master of none build]
Where should I put my skill points?
If you plan to be a damage dealing fighter,
do not put any points into Slice and Dice.
All fighters -- Devastate - 5 points in duration, 5 points in power, 5 points in cool down. Even 5 points in SP consumption if you like.
- Vitality - 5 points cool down, 5 points duration [A nice buff for all fighters especially damage dealers; and even tankers since more damage = better aggro control]
Damage Dealer Fighters - - Power Hit - 5 points in power.
- Precise Strike - 5 points power, 5 points cool down [Powerful attack both for PvE and PvP]
Tankers - - Slice and Dice - 5 points in power
- Accurate Strike - 5 points power, 5 points cool down [Same as Precise Strike]
- Snearing Kick - 5 points cool down [Mock stops at 56 but Snearing Kick goes up a little further. So tab spam this skill to control aggro]
1H Sword & Shield , 2H sword or axe?
Damage Dealer Fighters -
The axe has greater damage, but less accuracy than 2H sword. I recommend Axe, but depending on what's available, that can be flexible. It is also recommended that you carry 1H sword & shield for when you need to tank in KQ or other parties.
Tankers -
1H Sword & Shield.