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Old 11-12-2007, 12:48 AM   #1
xMAGEiSHx
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My Skill Build

Okay, well, this is how I decided to go with my Skill Points.
Any ideas/comments? Post!

Lv3- Aimed Shot: 1 Power
Lv5- Power Shot: 1 Power
Lv7- Power Shot: 1 Power
Lv9- Power Shot: 1 Power
Lv11- Fury Impact: 1 Duration
Lv13- Fury Impact: 1 SP Reduction
Lv15- Bone Shot: 1 Duration
Lv17- Bone Shot: 1 SP Reduction
Lv19- Power Shot: 1 Power
Lv21- Power Shot: 1 Power
Lv23- Aimed Shot: 1 Power
Lv25- Aimed Shot: 1 Power
Lv27- Aimed Shot: 1 Power
Lv29- Aimed Shot: 1 Power
Lv31- Fury Impact: 1 Duration
Lv33- Bone Shot: 1 Duration
Lv35- Fury Impact: 1 SP Reduction
Lv37- Bone Shot: 1 SP Reduction
Lv39- Fury Impact: 1 Duration (Or SP Reduction if you feel you are using to much SP on those skills.)
Lv41- Bone Shot: 1 Duration (Or SP Reduction if you feel you are using to much SP on those skills.)

In the end:
Aimed Shot: 5 Power
Power Shot: 5 Power
Fury Impact: 2 (Or 3) Duration, 2 (Or 3) SP Reduction
Bone Shot: 2 (Or 3) Duration, 2 (Or 3) SP Reduction

I also made this for people who want the straight-forward guide to how to build their skills.
This was based on other people's posts saying how Aimed/Power shot was best used in Power, and Fury/Bone impact/shot was best used in Duration.

Loveless,
I read over your ideas, but in the case of KQ's (where monsters are stronger) Duration for Bleeding/Poison will be useful, but SP Reduction will also be useful. So I came to the conclusion to fuse the two by Lv41.)

Last edited by xMAGEiSHx; 11-12-2007 at 09:50 PM.. Reason: New ideas. :P
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Old 11-12-2007, 01:05 AM   #2
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Cool! that's a good idea for people like me, who has an archer as a Mule and couldnt be bothered thinking about which way is the best way to use my Skill points~

Thanks for the nice summary.
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Old 11-12-2007, 04:31 AM   #3
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Heh, your welcome.
Helpin' out the Fiesta community since I like straight-forward guides, and there's none.
(None like mine. :P)
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Old 11-12-2007, 04:38 AM   #4
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Yeah, for a mule, i cant be bothered reading paragraphs and paragraphs of why each put was put in hahaha
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Old 11-12-2007, 07:24 AM   #5
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Instead of duration for those DoT skills... I did SP Reduction. Trust me, they eat up a hell of a lot of SP higher up. Just that in my case I usually kill the mob before the poison/bleed runs out.
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Old 11-12-2007, 09:37 PM   #6
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Mm.
I'll read over, and re-edit.
Thanks for the comments. :]
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Old 12-18-2007, 08:40 PM   #7
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An Empowerment. What u think?
Skills introduction aside, let us get down to skill empowerments. Here is 2 pieces of suggestion! The choice is ultimately to decide.

Aimed shot - 5 points in improvement of damage/cooldown
Power Shot - 5 points in improvement of damage/cooldown
Fury impact - 5 points in cooldown of skill(Must have).
Bone shot - 5 points in cooldown of skill(must have).
Nature's Protection - 5 points in SP consumption.
Arrow Rain - 5 points in SP consumption/5 points in improved damage.
Venomous Shot - 5 points in cooldown of skill.

Skills Discussion


Quote:
Everyone must agree that aimed and power shots are the Archer's main arsenal in burst damage, therefore there is a need to improve the damage base of this 2 skills to the max. You do not have the need for a faster cooldown for the fact that you might not live to see the cooldown of these 2 skills even with 5 points to cooldown empowerments. Your target must be down asap, number 1 rule for a ranged DPS. Cooldowns for these 2 skills seem to work just as well. If you can spam constantly, that means more DPS too. So either method is good.

Fury impact, Bone shots and venomous shots are meant to be cast constantly on your target to aid in bringing it down and therefore the DoTs (damage ove time) should not have a break in between for cooldowns or should u miss the 1st time u cast it. The faster you get it up on your target, the higher your chance to kill it. Cooldowns for this 3 skills are so important because be it you are soloing or in a party, you shld never depend on just your bow/crossbow base damage to kill the target. Every established archers should have realised by now that these 3 skills do more damage than you can even shoot in the long run. Some of you might argue that you do not need to cast these 3 skills a second time before the 20sec on Fury impact etc run out, and you can get the target down. But in late game, when you are leveling, it is not possible to be killing one mob at a time, especially when you are constantly in a party. It make common sense to DoTs one target and burst DPS on another mob your party member is handling, so by the time you get round to the 2nd mob, it should be almost half dead. And if there is a third? DoTs it! You got the fast cooldowns to do that dont you?

Nature's Protection and arrow rain are most commonly used togather. You usually cast these 2 spells togather when your party get swamped. And when you do, you do not wish to be using too much mana/SP because you do not really have much to spare with so many mobs to deal with. So therefore the choice to get 5 points in SP consumption empowered. Also I would take this chance to explain why these 2 skills are used togather. When your party get swamped by mobs, the most logical thing your Fighter/Tanker will do is to use his AoE taut and he will then focus on one of the mobs. After about 5 seconds, you start realising your tanker might not be coping so well, next logical thing u would wanna do would be to do a Arrow Rain to clear the mobs fast, but the taut effect is over, 1 or more of the mobs will turn their attention on you if you do a AoE attack, Nature's Protection comes into play, therefore keeping the mobs' attention on the tank, while u can still spam your skills away.
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Old 11-09-2008, 09:56 PM   #8
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This is a tiny bit better!
Upgrade Aimed Shot and Power Shot to thier max EVERYTHING. Then upgrade the other skills with "reduce sp consumption" and "cool down time". This works VERY well.
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