I haven't played in years, but that doesn't sound right to me. If I recall, END counts for less on mages as opposed to fighters and clerics. Not to mention, sparkcashed mages have that and then some.
You'd basically be relying on crits with little damage, even then it's not like they aren't smart enough to prepare for an onslaught of mage damage which is expected to be more with an INT or INT/SPR mage, but will actually be less than expected since this build you are suggesting, does not benefit their damage.
It calls for a little more survivability, and more crit, but that's it. No damage, and with no damage, a mage is dead. A mages tactic is distance and just pure brute m-damage that is meant to burn people down.
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