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11-02-2007, 12:34 PM
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#1
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Robo
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Mm1
So today, i was grinding with a party of 2 mages (me and other) and 1 cleric in CP. So, the other mage noticed that i use MM1, and goes on to say that's like "leaching" (leeching, i think that's what he meant). Now, forgive me but I thought that MM1 was the bread and butter to mages. Is it still?
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Aelfis - level 43 Mage
-retired-
"I do it. Because i can."
Wruh - level 26 Cleric
Oniruka- level 11 Fighter (vendor)
click here to spank me!! NOW!!
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11-02-2007, 01:15 PM
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#2
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complete once again
Tournaments Won: 11
In-Game Name: Spirit_of_Water, Spirit_of_Earth, Spirit_of_Fire, Spirit_of_Wind, Spirit_of_Sky
Current Level: Level 101 Guardian, Level 70 Fighter, Level 90 Mage, Level 89 Archer, Level 72 Trickster
Server: Teva
Posts: 6,146
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I still use my MM1, because I have put 5 points into the cooldown and 5 points into the power increase. I can hit MM1 five times and it do more damage than if I just hit MM7 one time and then have to wait for the cooldown before I can use it again. Now, on all my other skills where the cooldown did not change, ei. Fire Bolt was 15 second cooldown at level 1 and now at level 6, it is still 15 seconds, I will always use the most powerful one.
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11-02-2007, 02:24 PM
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#3
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Archon
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Magic Missile [01] is the bread and butter of Mages. Using anything above it is pointless. If anything, NOT using Magic Missile [01] is leeching. I'm amazed he could get that far without using it.
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11-02-2007, 02:42 PM
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#4
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Entwined Destiny
In-Game Name: Fuujinn // Lilian
Current Level: Divide by zero.
Server: Teva
Posts: 339
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magic missile 1 remains THE magic missile out of them all. Don't let anyone try to convince you otherwise. :P why? simply because of the small cooldown.
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11-02-2007, 02:52 PM
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#6
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Entwined Destiny
In-Game Name: Fuujinn // Lilian
Current Level: Divide by zero.
Server: Teva
Posts: 339
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that is true... when my sp bar above my head appears totally empty, (i.e. it has no blue in it) I can usually still cast mm1 for like at least 15-20 times xD
anyway if you think about it, mm1 is really fast to redo, with 5 in cooldown reduce it's almost rapid fire. the stronger mm does only slightly more dmg (around the same as a lightning bolt) which is nullified by the fact you can recast mm1 like 2 times in the time you could cast the heavier mm again.
also, more hits = more chances of crits.
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