Cleric Tips
Tip 1~ When reviving an ally, use invincible and become invulnerable and then rez--this is much safer than taking damage while charging your rez
Tip 2~ since most of a cleric's skills are buffs and etc. spend more skill points on buff effect time and cool down speed Tip 3~ Hammers are better for singling--then again u can also use maces.. maces are good for hitting fast consistent hits on foes near your lvl hammers are good for dealing heavy scattered damage on high lvl foes Tip 4~ (opinion) lvl 20 you should have hammer--30 hammer--40 mace-- 50 hammer~~ thats just what i did it depends on what u fight, i played more on lvl 40 and fouhgt harder monsters witch were easier to take with my fast damaging mace along with my archer for support~~ |
Nice tips, but i disagree with the second tip, because most buffs last for 1 hour and take 3-6 seconds to cool down, and each skill point increases the duration by about a second (invincible is an exception that you may want to empower). but other than that, nice tips.
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I find that hammers arn't the best choised weapon. Maces deal dammage fast lower and more accuratly. If you work it out your only missing out on about 10 damage with a mace at lvl 20 but every like 6 hits with a hammer is like 8 with a mace so it works it's self out. And with the buffs I increase Invic to +8 seconds and bash to full power and heal to -1 second recove. Thats worked for me so far.
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the tip1 had a con
the invible has a damage limit it like 1000~1500 when u going high lv kq each mob hit u 200 up then ur invible very fast to break |
Nvm....
This guide is flawed in many ways (in my opinion) but Ivra is very accurate on what people should follow. Hammers>Maces For those who don't believe so then just use an accuracy scroll and you can get around the whole "missing" problem. Besides the fact I have seen hammers with a 1.1 sec attack speed so if you want speed they are out there. |
Nope, even blue hammers have only 1.2 sec attack rate and the 1.0 sec blue maces balance out. Hammers aren't always better than maces. What if a guy doesn't want to waste money/mats time and time again just so he can even hit the damn monster? Then, I suggest a mace.
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If your build has alot of STR in it go Mace
If your build has alot of END in it go Hammer Thats what I find works well |
STR with Hammer is made of win.
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